Releases: kvverti/enim
ENIM Beta 4
Update 3/20: Fixed bad srg method name causing crash on game init.
New Features: Fully customizable armor models on all living entities, user-defined AbieScript functions, independent axis scaling and mirrored textures.
List of customizable entities:
- Banner
- Bat
- Blaze
- Cave Spider
- Chest / Trapped Chest
- Chicken
- Cow
- Creeper (incomplete)
- Ender chest
- Ender Crystal
- Endermite
- Husk
- Lead
- Magma Cube
- Empty Minecart (incomplete)
- Pig
- Rabbit
- Sheep
- Sign
- Silverfish
- Slime
- Spider
- Squid
- Villager
- Zombie
- Zombie Pigman
- Zombie Villager
ENIM Beta 3
Note: The term entity refers to both entities and tile entities.
Flexible entity animation system, functioning held item and armor rendering (no entities currently make use of this feature though), multipart for entity models, custom colors for entities which use color.
List of customizable entities:
- Banner
- Bat
- Blaze
- Cave Spider
- Chest / Trapped Chest
- Chicken
- Cow
- Creeper (incomplete)
- Ender chest
- Endermite
- Lead
- Magma Cube
- Empty Minecart (incomplete)
- Pig
- Rabbit
- Sheep
- Sign
- Silverfish
- Slime
- Spider
Minecarts with pitch, and idle animation support
Entities support idling animations. Currently boat, minecart, sign, lead use custom models.
Proof of concept
This release only contains models and default rotation ability -- no animations yet. You can only change the boat as of now (it's the simplest entity), others will come when rotation is supported more. This version requires at least Forge 1.8.9 build 1722.