A realtime 3D GPU computed raytracer made in Rust and WGSL shader language.
- hold right click to enter movement mode where you can:
- move camera with your mouse
- move in different direction with W A S D
- move up and down with E and Q
- press F11 to hide and show the UI
All the objects in the world can be changed and manipulated from the UI
- Lots and lots of documentation!
- Ray Tracing in One Weekend
- The Cherno series in raytracing
- Sebastian Lague's Coding Adventure: Ray Tracing