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update readme and fix cyclic dependency
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jbilcke-hf committed Aug 24, 2024
1 parent 90d2096 commit 3fd1141
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14 changes: 8 additions & 6 deletions README.md
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Expand Up @@ -30,6 +30,14 @@ To this end I am also working on a Director's Mode, where you can just put the v

A public instance of Clapper is currently hosted on [Hugging Face](https://huggingface.co/spaces/jbilcke-hf/clapper/tree/main), you can try it at [Clapper.app](https://clapper.app/)

# Open-source philosophy

The whole the project is open-source.

To participate, please join us on [Discord](https://discord.com/invite/AEruz9B92B).

The roadmap is public, too: [/~https://github.com/users/jbilcke-hf/projects/6/views/1](Clapper roadmap).

# Badges

- Build and tests status: [![E2E & Unit Tests](/~https://github.com/jbilcke-hf/clapper/actions/workflows/tests.yml/badge.svg)](/~https://github.com/jbilcke-hf/clapper/actions/workflows/tests.yml)
Expand All @@ -50,12 +58,6 @@ Those generous sponsors are paying for code bounties:

!! ATTENTION: there is currently an issue with the platform we initially used for bounties. We are looking for an alternative solution. !!

If you wish to sponsor the project, help attract new developers, or promote a specific feature faster, you can open a bounty for a specific ticket (eg `"fix music segment duration"`, `"add support for Adobe Premiere Pro export"`, `"finish .fbx integration"`) and open-source community members will be able to submit pull requests to solve them.

If you submit (to pay) or take on (to earn) a bounty, please post a message in the GitHub thread and/or on [Discord](https://discord.com/invite/AEruz9B92B) to help everyone coordinate around it.

I am currently working to add documentation to help onboard new developers, this should help new people taking on bounties.

## For developers

### Licence
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2 changes: 1 addition & 1 deletion packages/app/src/services/debug.ts
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Expand Up @@ -39,6 +39,7 @@ if (typeof window !== 'undefined') {
// w.useEditors = useEditors
// w.useWorkflowEditor = useWorkflowEditor
// w.useIO = useIO
// w.useSettings = useSettings

w.useEntityEditor = useEntityEditor
w.useFilterEditor = useFilterEditor
Expand All @@ -49,7 +50,6 @@ if (typeof window !== 'undefined') {
w.useMonitor = useMonitor
w.useRenderer = useRenderer
w.useResolver = useResolver
w.useSettings = useSettings
w.useSimulator = useSimulator
w.useUI = useUI
w.useWindows = useWindows
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3 changes: 0 additions & 3 deletions packages/broadway/src/factories/generateClap.ts
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Expand Up @@ -43,9 +43,6 @@ export async function generateClap({

const useCompactMode = !embedded

// const win = (window as any)
// win.debugJulian = segments

let highestEndTimeInMs = 0

const clapSegments: ClapSegment[] = segments.map(maybeSegment => {
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2 changes: 0 additions & 2 deletions packages/timeline/src/hooks/useTimeline.ts
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Expand Up @@ -36,8 +36,6 @@ export const useTimeline = create<TimelineStore>((set, get) => ({
return
}

(window as any).useTimeline = useTimeline

set({ isLoading: true })

// actually you know what.. let's drop the concept of final video for the moment
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