A simple rogue-like dungeon game written in C++ and sfml OpenGL library.
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- Windows MSVC
- MacOS AppleClang
- Linux GCC/Clang
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
- Basic operation and game logic.
- There are at least two types of enemies with different behavior patterns.
- There are at least two or more props that provide different effects.
- There are at least three or more different playable levels
- Can save and read files.
Key | Function |
---|---|
W/A/S/D | Move Player |
O | Load Save File |
P | Save File |
J | Attack |
Enter | Open Door |