Display a checkerboard pattern on the fallback 3D material #71774
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Marked as draft, as this currently affects the Display Lighting debug draw mode. This debug draw mode should be modified to use a different, untextured fallback material.
This has two benefits over a plain untextured surface:
This shader is based on @CptPotato's procedural checker shader.
This closes godotengine/godot-proposals#6138.
Testing project: test_fallback_material.zip
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