gltf: Fix mesh nodes which are also bones in 3.x #49119
Merged
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Backport of issue #48915 into 3.x
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
This would be obsoleted by #49120 but would still possibly be useful in 3.3