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gltf: Fix mesh nodes which are also bones in 3.x #49119

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merged 1 commit into from
May 31, 2021

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lyuma
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@lyuma lyuma commented May 26, 2021

Backport of issue #48915 into 3.x

Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.

This would be obsoleted by #49120 but would still possibly be useful in 3.3

@lyuma lyuma requested a review from a team as a code owner May 26, 2021 20:51
@Calinou Calinou added this to the 3.4 milestone May 26, 2021
@lyuma lyuma force-pushed the gltf_mesh_nodes_bones_3.x branch from c3733be to fd178a9 Compare May 28, 2021 02:46
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
@lyuma lyuma force-pushed the gltf_mesh_nodes_bones_3.x branch from fd178a9 to a330b68 Compare May 28, 2021 14:47
@akien-mga akien-mga merged commit fb11927 into godotengine:3.x May 31, 2021
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Thanks!

@akien-mga
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Cherry-picked for 3.3.3.

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4 participants