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Display freelook speed and zoom in units in the 3D editor viewport #39517

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Calinou
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@Calinou Calinou commented Jun 13, 2020

Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport.

Since the infinite grid PR was merged, I've had trouble figuring out a scene's scale unless I had View Information enabled (which takes quite a bit of space on small displays). This should hopefully alleviate one of the downsides of using an automatically-adjusting grid.

This also fixes the indicator bar drawing on hiDPI displays.

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The "u" stands for "units".

Freelook speed

Freelook speed

Zoom center distance

image

@Calinou Calinou added cherrypick:3.x Considered for cherry-picking into a future 3.x release enhancement topic:editor usability labels Jun 13, 2020
@Calinou Calinou added this to the 4.0 milestone Jun 13, 2020
@Calinou Calinou force-pushed the editor-display-freelook-speed-zoom branch from 4db3d9e to 4b7467e Compare June 15, 2020 07:36
@akien-mga
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Another style issue: https://travis-ci.org/github/godotengine/godot/jobs/698418563

I'd suggest setting up the clang-format pre-commit hook.

@akien-mga
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Another style issue: https://travis-ci.org/github/godotengine/godot/jobs/698418563

Bump.

Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.

This also fixes the indicator bar drawing on hiDPI displays.
@Calinou Calinou force-pushed the editor-display-freelook-speed-zoom branch from 4b7467e to eaae50f Compare June 16, 2020 08:46
@akien-mga akien-mga merged commit 9d23391 into godotengine:master Jun 16, 2020
@akien-mga
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Thanks!

@akien-mga
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Cherry-picked for 3.2.2.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Jun 18, 2020
@Calinou Calinou deleted the editor-display-freelook-speed-zoom branch August 23, 2020 14:05
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2 participants