Releases
0.8.1.0
Features:
Added texture copy, no allocation involved, only transfer
Added sub-image copy functions
Added non-member clear functions
Added make_texture* helper functions
Improvements:
Added compressed npot textures support #73
Added image access cache to generic textures
Added luminance alpha format translation to OpenGL 3.3+ through RG swizzling. #93
Improved performance when sampling using mipmaps
Improved nearest filter without border using texture_lod performance (~2.5x faster with texture2d)
Improved texture::data() (~18x with cube array, ~68x with 2D)
Improved texture::size() (~3.1x with cube array, ~3.9x with 2D)
Improved simultanous texture::size() and texture::extent() calls (~2.1x with cube array, ~2.3x with 2D)
Fixes:
Fixed DX10 DDS saving of 3D textures #91
Fixed BGRX translation with PROFILE_GL33 profile #92
Fixed DDS9 loading of 3D texture detected as 2D texture #93
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