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Releases: fluffy-mods/ColonyManager

Manager V2

18 Nov 23:00
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Vastly improved rimworld manager!

!NEW! Livestock

(I had a fancy gif prepared, but I seem to have lost it...)

  • Set targets for male/female, juvenile/adult animals and automatically butcher the excess.
  • Automatically designate wild animals to be tamed when targets are not met.
  • Restrict animals to separate areas by age/sex

Production

production

  • Set bills in a central location, your managers will handle assigning bills to worktables!
  • Quickly add bills for complex production chains

Forestry

forestry

  • Set a target for wood, and never worry about your stocks again!

Hunting

hunting

  • Set a target for meat, and never worry about designating hunting jobs again!

Overview

overview

  • Clear overview of production jobs
  • Show history of stocks for the last day, month or year.
  • Show pawns capable of a job, see what they're doing, and set priority straight from the overview.
  • Prioritize jobs, the manager will handle prioritizing jobs on worktables

Import & Export

importexport

  • Import and export your jobs between colonies - or even share them with other people!
    (disclaimer; may fail horifically if active mods are not the same - back up your saves!)

Updates

19/11/15 - a:

  • Added the correct set of translations, managed to actually loose them when doing the screencasts
  • Added missing textures
    2/12/15 - b:
    • Added livestock tab
    • fixed greater than and equals thresholds
    • Added ability to switch recipes on production jobs
    • Expanded functionality of graphs
      3/12/15 - b1
    • HOTFIX: fixed errors on loading a save with a livestock job

Colony Manager

04 Oct 12:58
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image

Features

Allows setting 'global' bills, pawns assigned as managers will work at a manager station to assign bills to workstations.
Allows specific triggers for each job.
Allows specifying which workstations jobs should be assigned to.

Adds a 'managing' worktype, which utilizes social and managing skills.
Adds a 'managing' skill.

Examples

Use apparel bills with a trigger filter for apparel over a certain quality and health to always keep a stock of good apparel.
Use a smelt weapons bill with a trigger and ingredient filter for low quality weapons to automatically smelt poor weapons into metal.
Much, much more!

Updates

Resource count fixed
Added max skill toggle

Coming up

Better overview panel
More manager interactions (give pawns encouraging speeches, or scold them for a bad job).
Integration of auto hunt beacon functionality in the manager.
'Behaviour' orders; set recruitment/medical care on prisoners dynamically based on the prisoner, set pawns to go to specific areas when a raid is detected, etc.

Pre-release

28 Sep 22:00
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Pre-release

It's awesome, and shouldn't completely kill your colony. Probably.