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Added Unity instructions
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ddgond authored Feb 26, 2019
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JuSaber is a Jubeat clone built for keyboard with the ability to read
Beat Saber map files. For usability reasons (to ensure the player doesn't get
lost on the keyboard), this game uses a 3x4 grid centered on the home row rather
than the standard Jubeat 4x4. At the moment, the game will only play the hardest
difficulty found within a song folder, difficulty selection is not enabled.
The keyboard is used as follows:
Beat Saber map files. It is made with Unity. Until I make a build, you
can play this by opening the project in the Unity editor, adding Beat
Saber maps, and running it in editor.

For usability reasons (to ensure the player doesn't get lost on the
keyboard), this game uses a 3x4 grid centered on the home row rather
than the standard Jubeat 4x4. The keyboard is used as follows:

––––––––\
|R|T|Y|U|\
Expand All @@ -13,10 +15,15 @@ The keyboard is used as follows:
|V|B|N|M|\
––––––––


To add Beat Saber maps to the game, insert the map folder into
Assets/StreamingAssets/CustomSongs/. For example, if you were to add Believer,
the folder structure would be
Assets/StreamingAssets/CustomSongs/Believer/info.json,
Assets/StreamingAssets/CustomSongs/Believer/Expert.json,
Assets/StreamingAssets/CustomSongs/Believer/song.ogg,
etc.


At the moment, the game will only play the hardest
difficulty found within a song folder, difficulty selection is not enabled.

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