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Doomwalker: Make overrun damage spell happen more than once
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killerwife committed Jan 17, 2025
1 parent 5c254ed commit 54629be
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Expand Up @@ -187,6 +187,7 @@ struct boss_doomwalkerAI : public CombatAI
void HandleOverrunDamage()
{
m_creature->CastSpell(nullptr, SPELL_OVERRUN_DAMAGE, TRIGGERED_NONE);
ResetTimer(DOOMWALKER_OVERRUN_SPELL, 250); // meant to be done by spell script effect
}

void OnSpellCast(SpellEntry const* spellInfo, Unit* /*target*/) override
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