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currency depletion revisits
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callmepartario authored Nov 14, 2024
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Expand Up @@ -16050,11 +16050,11 @@ <h5 id="equipment-using-the-price-categories">Using the Price Categories<a class
<h6 id="optional-rule-currency-and-resource-depletion">Optional Rule: Currency and Resource Depletion<a class="og-h-anchor" href="#optional-rule-currency-and-resource-depletion" title="Permalink" aria-hidden="true"></a></h6>
<p class="og-cite"><span class="og-ref">(OG-CSRD Editorial Addition)</span></p>
<ul class="list-unstyled og-ind">
<li><p><strong>Purchasing Power:</strong> Each PC counts their purchasing power based on <a href="#equipment-price-categories">price categories</a>, up to 10 each. If a category exceeds 15, the PC removes 10, and adds 1 to the next highest price category (for example, a purchasing power of 10 inexpensive items is converted to 1 moderately-priced item).</p></li>
<li><p><strong>Currency Depletion:</strong> When a PC makes a purchase of a certain price category, roll for depletion using a d10 against the category's purchasing power. On a failure, the purchasing power for that category is reduced by 1. For example, if you have 4 purchasing power in the inexpensive category, and you roll a 5 on a purchase, it depletes to 3. If you buy something else and roll a 2, it remains at 3.</p></li>
<li><p><strong>Purchasing Power:</strong> Each PC counts their purchasing power based on <a href="#equipment-price-categories">price categories</a>, up to 15 each. If a category exceeds 15, the PC removes 10, and adds 1 to the next highest price category (for example, a purchasing power of 10 inexpensive items is converted to 1 moderately-priced item).</p></li>
<li><p><strong>Currency Depletion:</strong> When a PC makes a purchase of a certain price category and has 10 or fewer purchasing power, roll for depletion using a d10 against the category's purchasing power. On a failure, the purchasing power for that category is reduced by 1. For example, if you have 4 purchasing power in the inexpensive category, and you roll a 5 on a purchase, it depletes to 3. If you buy something else and roll a 2, it remains at 3. If the PC makes a purchase and has more than 10 purchasing power, the purchasing power is reduced by 1 (no roll).</p></li>
<li><p><strong>Income:</strong> PCs might have regular expenses, but also a regular source of income, such as a job. Income adds to a PC's purchasing power on a regular basis For example, every two weeks, a PC might earn enough income for 1 moderately-priced item and 5 inexpensive items. For simplicity's sake, it might be easier to account for income as what's disposable&mdash;left over after the PC has meets their obligations and usual expenses (for example, rent, bills, or feed for a loyal horse companion).</p></li>
<li><p><strong>Resources:</strong> The GM can also set any <a href="#crafting-building-and-repairing">crafting, building, and repairing</a> resources to other depletion methods, for example, 1 in 1d6, 2 in 1d10, 3 in 1d20, or 42 in 1d100.</p></li>
<li><p><strong>GM Intrusions:</strong> Finances and resources might also be a source of <a href="#gm-intrusion">GM intrusion</a>.</p></li>
<li><p><strong>GM Intrusions:</strong> Depleting finances and resources might be a good source of <a href="#gm-intrusion">GM intrusion</a>.</p></li>
</ul>
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