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Move unreal 4.27 and 4.26 steps to Macos12 #138

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Feb 25, 2022
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10 changes: 5 additions & 5 deletions .buildkite/pipeline.yml
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ steps:

- name: 'Build Plugin - UE 4.27'
agents:
queue: opensource-mac-unreal-4.27
queue: opensource-arm-mac-cocoa-12
env:
UE_VERSION: "4.27"
commands:
Expand Down Expand Up @@ -57,7 +57,7 @@ steps:
- name: 'Build Plugin - UE 4.26'
if: build.branch =~ /main|next|^release|^integration/ || build.message =~ /\[full ci\]/
agents:
queue: opensource-mac-unreal-4.26
queue: opensource-arm-mac-cocoa-12
env:
UE_VERSION: "4.26"
commands:
Expand Down Expand Up @@ -104,7 +104,7 @@ steps:
- name: 'Build Android test fixtures - UE 4.27'
depends_on: [plugin_4_27]
agents:
queue: opensource-mac-unreal-4.27
queue: opensource-arm-mac-cocoa-12
env:
UE_VERSION: "4.27"
plugins:
Expand All @@ -123,7 +123,7 @@ steps:
- name: 'Build iOS test fixture - UE 4.27'
depends_on: [plugin_4_27]
agents:
queue: opensource-mac-unreal-4.27
queue: opensource-arm-mac-cocoa-12
env:
UE_VERSION: "4.27"
plugins:
Expand All @@ -142,7 +142,7 @@ steps:
- name: 'Build macOS test fixture - UE 4.27'
depends_on: [plugin_4_27]
agents:
queue: opensource-mac-unreal-4.27
queue: opensource-arm-mac-cocoa-12
env:
UE_VERSION: "4.27"
plugins:
Expand Down