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Full range wgpu partial fix #2597
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c141e11
Full range HDR works?
shinyquagsire23 242d3b7
Fix full range for non-HDR
shinyquagsire23 2aab89a
Cleanup
shinyquagsire23 dd262b7
Adjust this note
shinyquagsire23 1cf7925
Fix CI
shinyquagsire23 3ebdc13
Fix server
shinyquagsire23 a74e14e
Return fractions
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Original file line number | Diff line number | Diff line change |
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@@ -62,14 +62,24 @@ impl StagingRenderer { | |
context: Rc<GraphicsContext>, | ||
staging_textures: [gl::Texture; 2], | ||
view_resolution: UVec2, | ||
fix_limited_range: bool, | ||
) -> Self { | ||
let gl = &context.gl_context; | ||
context.make_current(); | ||
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// Add #defines into the shader after the first line | ||
let mut frag_lines: Vec<&str> = include_str!("../../resources/staging_fragment.glsl") | ||
.lines() | ||
.collect(); | ||
if fix_limited_range { | ||
frag_lines.insert(1, "#line 0 1\n#define FIX_LIMITED_RANGE"); | ||
} | ||
let frag_str = frag_lines.join("\n"); | ||
Comment on lines
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is kinda obscure but doesn't matter too much, we are going to remove the option for v21 and force full range |
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let program = create_program( | ||
gl, | ||
include_str!("../../resources/staging_vertex.glsl"), | ||
include_str!("../../resources/staging_fragment.glsl"), | ||
frag_str.as_str(), | ||
); | ||
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unsafe { | ||
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We should restore the explicit fractions (in the comments). The decimal numbers were used because wgpu doesn't support expressions for constants.
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should be set now