FileToVox v1.12.6
Biggest update for FileToVox !
- Huge optimization of RAM consumption and general file conversion time
- Creation of an interface "FileToVoxGUI" for FileToVox (only for Windows at the moment)
- Complete review of 3D object conversion: creation of an external software "MeshSampler" which allows to convert an .OBJ or .FBX into a point cloud. This point cloud is then automatically converted by FileToVox into a .vox file
- Added shader support. The application of shaders is done as a "post-processing". Everything is configurable via .json
- Added advanced heightmap generation. Everything is configurable via .json
- Added procedural terrain generation. Still an alpha version, not everything is documented. Not yet implemented in FileToVoxGUI
- Removed folder conversion support for batching (useless)
- Creation of a wiki to best explain the latest features
- Upgraded the project to .NET 5
Update FileToVox v1.12.1
- Make build with "all-in-one". No need to download .NET 5 Runtime dependencies
Update FileToVox v1.12.2
- Fixed the color index in the palette
Update FileToVox v1.12.3
- Fixed color limit (real limit was input number -1, fixed)
Update FileToVox v1.12.4
- Fixed colors when a palette is used
Update FileToVox v1.12.5
- Fixed conversion when an image color file is specified
Update FileToVox v1.12.6
- Fixed conversion when "color" option is specified
- Improved shader "fill-holes"
Update FileToVoxGUI v0.1.1
- Fixed failed conversion with paths with space
- Fixed heightmap argument always skipped
- Fixed segmentY argument max value
- Fixed the detection of MeshSampler location
Update FileToVoxGUI v0.1.2
- Added debug toggle : it will let the console active even after the conversion of the file and will check the integrity of the result file
- Set the default value of color limit to 255
Update FileToVoxGUI v0.1.3
- Added a program icon
- Fixed debug option always active even when the toggle is off
- Improved a bit the UI