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Fix: Paradrop Ability Spawns Wrong Ranger Type #286

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Sep 11, 2021
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2 changes: 1 addition & 1 deletion Patch104pZH/Design/Tasks/commy2_tasks.txt
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,7 @@ /~https://github.com/commy2/zerohour/issues/126 [MAYBE] Microwave
/~https://github.com/commy2/zerohour/issues/125 [IMPROVEMENT][NPROJECT] USA War Factory Displays Generic Tank On Button
/~https://github.com/commy2/zerohour/issues/124 [IMPROVEMENT][NPROJECT] Super Weapon Particle Cannon Uses Normal Particle Cannon Portrait
/~https://github.com/commy2/zerohour/issues/123 [IMPROVEMENT][NPROJECT] Super Weapon General Particle Cannon Uses Some Blue Effects
/~https://github.com/commy2/zerohour/issues/122 [IMPROVEMENT][NPROJECT] Paradrop Spawns Wrong Ranger Type
/~https://github.com/commy2/zerohour/issues/122 [DONE][NPROJECT] Paradrop Spawns Wrong Ranger Type
/~https://github.com/commy2/zerohour/issues/121 [IMPROVEMENT] Countermeasures Tooltip Claims 50% Evasion Rate Instead Of True 30%
/~https://github.com/commy2/zerohour/issues/120 [MAYBE][NPROJECT] Vehicles Can Shoot Out Of Combat Chinook
/~https://github.com/commy2/zerohour/issues/119 [IMPROVEMENT] Car Bomb May Bug Out And Be Unable To Attack
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Original file line number Diff line number Diff line change
Expand Up @@ -8603,11 +8603,14 @@ Object AirF_AmericaCommandCenter
OCL = SUPERWEAPON_SpyDrone
CreateLocation = CREATE_ABOVE_LOCATION
End

; Patch104p @bugfix commy2 11/09/2021 Fix Paradrop spawning vanilla USA Rangers.

Behavior = OCLSpecialPower ModuleTag_22
SpecialPowerTemplate = SuperweaponParadropAmerica
UpgradeOCL = SCIENCE_Paradrop3 SUPERWEAPON_Paradrop3
UpgradeOCL = SCIENCE_Paradrop2 SUPERWEAPON_Paradrop2
OCL = SUPERWEAPON_Paradrop1
UpgradeOCL = SCIENCE_Paradrop3 AirF_SUPERWEAPON_Paradrop3
UpgradeOCL = SCIENCE_Paradrop2 AirF_SUPERWEAPON_Paradrop2
OCL = AirF_SUPERWEAPON_Paradrop1
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
OCLAdjustPositionToPassable = Yes ;Like RA2, shift target to passable cell so we don't land in water and on cliffs.
End
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9 changes: 6 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -8333,11 +8333,14 @@ Object Lazr_AmericaCommandCenter
OCL = SUPERWEAPON_SpyDrone
CreateLocation = CREATE_ABOVE_LOCATION
End

; Patch104p @bugfix commy2 11/09/2021 Fix Paradrop spawning vanilla USA Rangers.

Behavior = OCLSpecialPower ModuleTag_22
SpecialPowerTemplate = SuperweaponParadropAmerica
UpgradeOCL = SCIENCE_Paradrop3 SUPERWEAPON_Paradrop3
UpgradeOCL = SCIENCE_Paradrop2 SUPERWEAPON_Paradrop2
OCL = SUPERWEAPON_Paradrop1
UpgradeOCL = SCIENCE_Paradrop3 Lazr_SUPERWEAPON_Paradrop3
UpgradeOCL = SCIENCE_Paradrop2 Lazr_SUPERWEAPON_Paradrop2
OCL = Lazr_SUPERWEAPON_Paradrop1
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
OCLAdjustPositionToPassable = Yes ;Like RA2, shift target to passable cell so we don't land in water and on cliffs.
End
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Original file line number Diff line number Diff line change
Expand Up @@ -8801,11 +8801,14 @@ Object SupW_AmericaCommandCenter
OCL = SUPERWEAPON_SpyDrone
CreateLocation = CREATE_ABOVE_LOCATION
End

; Patch104p @bugfix commy2 11/09/2021 Fix Paradrop spawning vanilla USA Rangers.

Behavior = OCLSpecialPower ModuleTag_22
SpecialPowerTemplate = SuperweaponParadropAmerica
UpgradeOCL = SCIENCE_Paradrop3 SUPERWEAPON_Paradrop3
UpgradeOCL = SCIENCE_Paradrop2 SUPERWEAPON_Paradrop2
OCL = SUPERWEAPON_Paradrop1
UpgradeOCL = SCIENCE_Paradrop3 SupW_SUPERWEAPON_Paradrop3
UpgradeOCL = SCIENCE_Paradrop2 SupW_SUPERWEAPON_Paradrop2
OCL = SupW_SUPERWEAPON_Paradrop1
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
OCLAdjustPositionToPassable = Yes ;Like RA2, shift target to passable cell so we don't land in water and on cliffs.
End
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