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Change: Reduce China Command Center door time from 3000 to 1500 ms (#785
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xezon authored Jul 30, 2022
1 parent fddd0ad commit bca78e7
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Showing 5 changed files with 40 additions and 10 deletions.
10 changes: 8 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1040,6 +1040,7 @@ Object Boss_CommandCenter
Animation = NBConYard_A7.NBConYard_A7
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING
AliasConditionState = SNOW DOOR_1_OPENING
Expand All @@ -1050,6 +1051,7 @@ Object Boss_CommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED
AliasConditionState = SNOW DOOR_1_OPENING DAMAGED
Expand All @@ -1060,6 +1062,7 @@ Object Boss_CommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE
Expand All @@ -1070,6 +1073,7 @@ Object Boss_CommandCenter
Animation = NBConYard_A7.NBConYard_A7
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING
AliasConditionState = SNOW DOOR_1_CLOSING
Expand All @@ -1080,6 +1084,7 @@ Object Boss_CommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED
AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED
Expand All @@ -1090,6 +1095,7 @@ Object Boss_CommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE
Expand Down Expand Up @@ -1254,9 +1260,9 @@ Object Boss_CommandCenter

Behavior = ProductionUpdate ModuleTag_08
NumDoorAnimations = 1
DoorOpeningTime = 3000 ;in mSeconds
DoorOpeningTime = 1500 ; Patch104p @balance from 3000 to streamline with AmericaCommandCenter door time.
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 3000 ;in mSeconds
DoorCloseTime = 1500 ; Patch104p @balance from 3000 to streamline with AmericaCommandCenter door time.
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_09
Expand Down
10 changes: 8 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/FactionBuilding.ini
Original file line number Diff line number Diff line change
Expand Up @@ -3690,6 +3690,7 @@ Object ChinaCommandCenter
Animation = NBConYard_A7.NBConYard_A7
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING
AliasConditionState = SNOW DOOR_1_OPENING
Expand All @@ -3700,6 +3701,7 @@ Object ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED
AliasConditionState = SNOW DOOR_1_OPENING DAMAGED
Expand All @@ -3710,6 +3712,7 @@ Object ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE
Expand All @@ -3720,6 +3723,7 @@ Object ChinaCommandCenter
Animation = NBConYard_A7.NBConYard_A7
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING
AliasConditionState = SNOW DOOR_1_CLOSING
Expand All @@ -3730,6 +3734,7 @@ Object ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED
AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED
Expand All @@ -3740,6 +3745,7 @@ Object ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE
Expand Down Expand Up @@ -3904,9 +3910,9 @@ Object ChinaCommandCenter

Behavior = ProductionUpdate ModuleTag_08
NumDoorAnimations = 1
DoorOpeningTime = 3000 ;in mSeconds
DoorOpeningTime = 1500 ; Patch104p @balance from 3000 to streamline with AmericaCommandCenter door time.
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 3000 ;in mSeconds
DoorCloseTime = 1500 ; Patch104p @balance from 3000 to streamline with AmericaCommandCenter door time.
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_09
Expand Down
10 changes: 8 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -3940,6 +3940,7 @@ Object Infa_ChinaCommandCenter
Animation = NBConYard_A7.NBConYard_A7
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING
AliasConditionState = SNOW DOOR_1_OPENING
Expand All @@ -3950,6 +3951,7 @@ Object Infa_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED
AliasConditionState = SNOW DOOR_1_OPENING DAMAGED
Expand All @@ -3960,6 +3962,7 @@ Object Infa_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE
Expand All @@ -3970,6 +3973,7 @@ Object Infa_ChinaCommandCenter
Animation = NBConYard_A7.NBConYard_A7
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING
AliasConditionState = SNOW DOOR_1_CLOSING
Expand All @@ -3980,6 +3984,7 @@ Object Infa_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED
AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED
Expand All @@ -3990,6 +3995,7 @@ Object Infa_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE
Expand Down Expand Up @@ -4154,9 +4160,9 @@ Object Infa_ChinaCommandCenter

Behavior = ProductionUpdate ModuleTag_08
NumDoorAnimations = 1
DoorOpeningTime = 3000 ;in mSeconds
DoorOpeningTime = 1500 ; Patch104p @balance from 3000 to streamline with AmericaCommandCenter door time.
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 3000 ;in mSeconds
DoorCloseTime = 1500 ; Patch104p @balance from 3000 to streamline with AmericaCommandCenter door time.
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_09
Expand Down
10 changes: 8 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -5712,6 +5712,7 @@ Object Nuke_ChinaCommandCenter
Animation = NBConYard_A7.NBConYard_A7
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING
AliasConditionState = SNOW DOOR_1_OPENING
Expand All @@ -5722,6 +5723,7 @@ Object Nuke_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED
AliasConditionState = SNOW DOOR_1_OPENING DAMAGED
Expand All @@ -5732,6 +5734,7 @@ Object Nuke_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE
Expand All @@ -5742,6 +5745,7 @@ Object Nuke_ChinaCommandCenter
Animation = NBConYard_A7.NBConYard_A7
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING
AliasConditionState = SNOW DOOR_1_CLOSING
Expand All @@ -5752,6 +5756,7 @@ Object Nuke_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED
AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED
Expand All @@ -5762,6 +5767,7 @@ Object Nuke_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE
Expand Down Expand Up @@ -5926,9 +5932,9 @@ Object Nuke_ChinaCommandCenter

Behavior = ProductionUpdate ModuleTag_08
NumDoorAnimations = 1
DoorOpeningTime = 3000 ;in mSeconds
DoorOpeningTime = 1500 ; Patch104p @balance from 3000 to streamline with AmericaCommandCenter door time.
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 3000 ;in mSeconds
DoorCloseTime = 1500 ; Patch104p @balance from 3000 to streamline with AmericaCommandCenter door time.
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_09
Expand Down
10 changes: 8 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -16293,6 +16293,7 @@ Object Tank_ChinaCommandCenter
Animation = NBConYard_A7.NBConYard_A7
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING
AliasConditionState = SNOW DOOR_1_OPENING
Expand All @@ -16303,6 +16304,7 @@ Object Tank_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED
AliasConditionState = SNOW DOOR_1_OPENING DAMAGED
Expand All @@ -16313,6 +16315,7 @@ Object Tank_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorOpeningTime
End
AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE
Expand All @@ -16323,6 +16326,7 @@ Object Tank_ChinaCommandCenter
Animation = NBConYard_A7.NBConYard_A7
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING
AliasConditionState = SNOW DOOR_1_CLOSING
Expand All @@ -16333,6 +16337,7 @@ Object Tank_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED
AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED
Expand All @@ -16343,6 +16348,7 @@ Object Tank_ChinaCommandCenter
Animation = NBConYard_A7D.NBConYard_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
AnimationSpeedFactorRange = 2.0 2.0 ; Patch104p @tweak Match animation with DoorClosingTime
End
AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE
Expand Down Expand Up @@ -16504,9 +16510,9 @@ Object Tank_ChinaCommandCenter

Behavior = ProductionUpdate ModuleTag_08
NumDoorAnimations = 1
DoorOpeningTime = 3000 ;in mSeconds
DoorOpeningTime = 1500 ; Patch104p @balance from 3000 to streamline with AmericaCommandCenter door time.
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 3000 ;in mSeconds
DoorCloseTime = 1500 ; Patch104p @balance from 3000 to streamline with AmericaCommandCenter door time.
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_09
Expand Down

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