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Change China War Factory door time from 4000 to 3300 ms
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xezon committed Jul 30, 2022
1 parent 5b88a28 commit 98ef221
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Showing 8 changed files with 15 additions and 15 deletions.
Binary file modified Patch104pZH/GameFilesArt/Faction/Art/W3D/NBWarFact_A8.W3D
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6 changes: 3 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini
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Expand Up @@ -11841,9 +11841,9 @@ Object Boss_WarFactory

Behavior = ProductionUpdate ModuleTag_12
NumDoorAnimations = 1
DoorOpeningTime = 4000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 5000 ;in mSeconds
DoorOpeningTime = 3300 ; Patch104p @balance from 4000 to streamline with AmericaWarFactory door time.
DoorWaitOpenTime = 3000 ; Patch104p @balance from 2000 to streamline with AmericaWarFactory door time.
DoorCloseTime = 3300 ; Patch104p @balance from 5000 to be consistent with DoorOpeningTime.
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_13
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Expand Up @@ -28872,9 +28872,9 @@ Object ChinaWarFactory

Behavior = ProductionUpdate ModuleTag_12
NumDoorAnimations = 1
DoorOpeningTime = 4000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 5000 ;in mSeconds
DoorOpeningTime = 3300 ; Patch104p @balance from 4000 to streamline with AmericaWarFactory door time.
DoorWaitOpenTime = 3000 ; Patch104p @balance from 2000 to streamline with AmericaWarFactory door time.
DoorCloseTime = 3300 ; Patch104p @balance from 5000 to be consistent with DoorOpeningTime.
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_13
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Expand Up @@ -10819,9 +10819,9 @@ Object Infa_ChinaWarFactory

Behavior = ProductionUpdate ModuleTag_12
NumDoorAnimations = 1
DoorOpeningTime = 4000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 5000 ;in mSeconds
DoorOpeningTime = 3300 ; Patch104p @balance from 4000 to streamline with AmericaWarFactory door time.
DoorWaitOpenTime = 3000 ; Patch104p @balance from 2000 to streamline with AmericaWarFactory door time.
DoorCloseTime = 3300 ; Patch104p @balance from 5000 to be consistent with DoorOpeningTime.
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_13
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6 changes: 3 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini
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Expand Up @@ -12571,9 +12571,9 @@ Object Nuke_ChinaWarFactory

Behavior = ProductionUpdate ModuleTag_12
NumDoorAnimations = 1
DoorOpeningTime = 4000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 5000 ;in mSeconds
DoorOpeningTime = 3300 ; Patch104p @balance from 4000 to streamline with AmericaWarFactory door time.
DoorWaitOpenTime = 3000 ; Patch104p @balance from 2000 to streamline with AmericaWarFactory door time.
DoorCloseTime = 3300 ; Patch104p @balance from 5000 to be consistent with DoorOpeningTime.
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_13
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6 changes: 3 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini
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Expand Up @@ -11575,9 +11575,9 @@ Object Tank_ChinaWarFactory

Behavior = ProductionUpdate ModuleTag_12
NumDoorAnimations = 1
DoorOpeningTime = 4000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 5000 ;in mSeconds
DoorOpeningTime = 3300 ; Patch104p @balance from 4000 to streamline with AmericaWarFactory door time.
DoorWaitOpenTime = 3000 ; Patch104p @balance from 2000 to streamline with AmericaWarFactory door time.
DoorCloseTime = 3300 ; Patch104p @balance from 5000 to be consistent with DoorOpeningTime.
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_13
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