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Fix: Invert and Redistribute Veteran Quad Cannon Guns DPS (#1055)
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xezon committed Jul 30, 2023
1 parent 813ddd6 commit 7cb0ea2
Showing 1 changed file with 27 additions and 2 deletions.
29 changes: 27 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2753,6 +2753,20 @@ Weapon TechnicalRPGWeapon
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; APBullets
End

; Patch104p @bugfix xezon 22/07/2022 Inverts and redistributes the Quad Cannon Gun damage across all scrap levels to achieve a proper progression. (#1055)
; Originally the Quad Cannon Guns progressed like so:
;------------------------------------------------------------------------------
; | QuadCannonGun | QuadCannonGunUpgradeOne | QuadCannonGunUpgradeTwo |
; VETERAN | +120% | +76% | +76% |
; ELITE | +140% | +92% | +92% |
; HERO | +160% | +108% | +108% |
;------------------------------------------------------------------------------
; The patched Quad Cannon Guns progress like so:
;------------------------------------------------------------------------------
; | QuadCannonGun | QuadCannonGunUpgradeOne | QuadCannonGunUpgradeTwo |
; VETERAN | +60% | +92% | +120% |
; ELITE | +76% | +108% | +140% |
; HERO | +92% | +124% | +160% |
;------------------------------------------------------------------------------
Weapon QuadCannonGun
PrimaryDamage = 10.0
Expand All @@ -2772,6 +2786,9 @@ Weapon QuadCannonGun
AntiAirborneVehicle = No
AntiAirborneInfantry = No
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; APBullets
WeaponBonus = VETERAN DAMAGE 70% ; Patch104p @bugfix Changes damage bonus from +120% to +60%.
WeaponBonus = ELITE DAMAGE 68% ; Patch104p @bugfix Changes damage bonus from +140% to +76%.
WeaponBonus = HERO DAMAGE 66% ; Patch104p @bugfix Changes damage bonus from +160% to +92%.
End

;------------------------------------------------------------------------------
Expand All @@ -2796,6 +2813,7 @@ Weapon QuadCannonGunAir
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; APBullets
End

; Patch104p @bugfix xezon 22/07/2022 Inverts and redistributes the Quad Cannon Gun damage across all scrap levels to achieve a proper progression. (#1055)
;------------------------------------------------------------------------------
Weapon QuadCannonGunUpgradeOne
PrimaryDamage = 8.0
Expand All @@ -2815,6 +2833,9 @@ Weapon QuadCannonGunUpgradeOne
AntiAirborneVehicle = No
AntiAirborneInfantry = No
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; APBullets
WeaponBonus = VETERAN DAMAGE 110% ; Patch104p @bugfix Changes damage bonus from + 76% to + 92%.
WeaponBonus = ELITE DAMAGE 110% ; Patch104p @bugfix Changes damage bonus from + 92% to +108%.
WeaponBonus = HERO DAMAGE 110% ; Patch104p @bugfix Changes damage bonus from +108% to +124%.
End

;------------------------------------------------------------------------------
Expand All @@ -2839,6 +2860,7 @@ Weapon QuadCannonGunUpgradeOneAir
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; APBullets
End

; Patch104p @bugfix xezon 22/07/2022 Inverts and redistributes the Quad Cannon Gun damage across all scrap levels to achieve a proper progression. (#1055)
;------------------------------------------------------------------------------
Weapon QuadCannonGunUpgradeTwo
PrimaryDamage = 8.0
Expand All @@ -2852,12 +2874,15 @@ Weapon QuadCannonGunUpgradeTwo
VeterancyFireFX = HEROIC WeaponFX_HeroicQuadCannonGunFire
FireSound = QuadCannonWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 25 ;125 ; time between shots, msec
DelayBetweenShots = 50 ; Patch104p @refactor From 25 because 66 is minimum fire rate tick.
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
AntiAirborneVehicle = No
AntiAirborneInfantry = No
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; APBullets
WeaponBonus = VETERAN DAMAGE 127.5% ; Patch104p @bugfix Changes damage bonus from + 76% to +120%.
WeaponBonus = ELITE DAMAGE 130.0% ; Patch104p @bugfix Changes damage bonus from + 92% to +140%.
WeaponBonus = HERO DAMAGE 132.5% ; Patch104p @bugfix Changes damage bonus from +108% to +160%.
End

;------------------------------------------------------------------------------
Expand All @@ -2873,7 +2898,7 @@ Weapon QuadCannonGunUpgradeTwoAir
VeterancyFireFX = HEROIC WeaponFX_HeroicQuadCannonGunFire
FireSound = QuadCannonWeaponAir
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 25 ;125 ; time between shots, msec
DelayBetweenShots = 50 ; Patch104p @refactor From 25 because 66 is minimum fire rate tick.
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
AntiAirborneVehicle = Yes
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