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👌 Little Update #34

👌 Little Update

👌 Little Update #34

Workflow file for this run

name: Build
on:
push:
branches:
- main
paths:
- 'BetterBeatSaber/**'
- '.github/workflows/build.yml'
jobs:
build-1291:
runs-on: windows-latest
env:
BeatSaberDirectory: ${{ github.workspace }}\Refs
BeatSaberVersion: 1.29.1
steps:
- name: Checkout
uses: actions/checkout@v3.6.0
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v1.3.1
- name: Setup NuGet
uses: NuGet/setup-nuget@v1.2.0
- name: Navigate to Workspace
run: cd ${{ github.workspace }}
- name: Cache
uses: actions/cache@v3
id: cache
with:
path: ~/.nuget/packages
key: ${{ runner.os }}-nuget-${{ hashFiles('**/packages.lock.json') }}
restore-keys: |
${{ runner.os }}-nuget-
- name: Restore Packages
if: steps.cache.outputs.cache-hit != 'true'
run: nuget restore BetterBeatSaber.sln
- name: Initialize Environment
uses: beat-forge/init-beatsaber@v1.1.0
with:
token: ${{ github.token }}
version: ${{ env.BeatSaberVersion }}
- name: Download Dependencies
uses: Goobwabber/download-beatmods-deps@1.2
with:
manifest: ${{ github.workspace }}/BetterBeatSaber/manifest.json
path: ${{ env.BeatSaberDirectory }}
- name: Copy Main.dll
run: Copy-Item "${{ github.workspace }}\Refs\Main.dll" -Destination "${{ env.BeatSaberDirectory }}\Beat Saber_Data\Managed" -Force
- name: Build
run: dotnet build -c Release BetterBeatSaber/BetterBeatSaber.csproj
- name: Upload Artefact
uses: actions/upload-artifact@v3
with:
name: Better Beat Saber ${{ env.BeatSaberVersion }}
path: ${{ github.workspace }}/BetterBeatSaber/bin/Release/BetterBeatSaber.${{ env.BeatSaberVersion }}.dll
if-no-files-found: error
build-1294:
runs-on: windows-latest
env:
BeatSaberDirectory: ${{ github.workspace }}\Refs
BeatSaberVersion: 1.29.4
steps:
- name: Checkout
uses: actions/checkout@v3.6.0
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v1.3.1
- name: Setup NuGet
uses: NuGet/setup-nuget@v1.2.0
- name: Navigate to Workspace
run: cd ${{ github.workspace }}
- name: Cache
uses: actions/cache@v3
id: cache
with:
path: ~/.nuget/packages
key: ${{ runner.os }}-nuget-${{ hashFiles('**/packages.lock.json') }}
restore-keys: |
${{ runner.os }}-nuget-
- name: Restore Packages
if: steps.cache.outputs.cache-hit != 'true'
run: nuget restore BetterBeatSaber.sln
- name: Initialize Environment
uses: beat-forge/init-beatsaber@v1.1.0
with:
token: ${{ github.token }}
version: ${{ env.BeatSaberVersion }}
- name: Download Dependencies
uses: Goobwabber/download-beatmods-deps@1.2
with:
manifest: ${{ github.workspace }}/BetterBeatSaber/manifest.json
path: ${{ env.BeatSaberDirectory }}
- name: Copy Main.dll
run: Copy-Item "${{ github.workspace }}\Refs\Main.dll" -Destination "${{ env.BeatSaberDirectory }}\Beat Saber_Data\Managed" -Force
- name: Build
run: dotnet build -c Release BetterBeatSaber/BetterBeatSaber.csproj
- name: Upload Artefact
uses: actions/upload-artifact@v3
with:
name: Better Beat Saber ${{ env.BeatSaberVersion }}
path: ${{ github.workspace }}/BetterBeatSaber/bin/Release/BetterBeatSaber.${{ env.BeatSaberVersion }}.dll
if-no-files-found: error