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Update README.md
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Pjbomb2 authored Sep 28, 2024
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<li>Efficient Panorama Rendering</li>
<li>IES for spotlights</li>
<li>True Bindless texturing(Thanks to Meetem)</li>
<li>Convolution Bloom(Not mine)</li>
</ul>

MASSIVE thanks to
[Alex Bakanov(AKA Meetem)](/~https://github.com/Meetem)
for bringing bindless textures to unity!
</br>[Ylitie et al](https://research.nvidia.com/sites/default/files/publications/ylitie2017hpg-paper.pdf)
</br>[ebruneton](https://ebruneton.github.io/precomputed_atmospheric_scattering/)
</br>[Convolutional Bloom](/~https://github.com/AKGWSB/FFTConvolutionBloom)
</br>


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This project uses:
Crytek Sponza
CC BY 3.0
© 2010 Frank Meinl, Crytek
© 2010 Frank Meinl, Crytek

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