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Experimental physics based character controller & procedural animation

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Concrete Edge

Experimental implementation for a physics-based 3D platforming character controller with procedural animation informed by the detailed physics state.

Written in Rust, using Bevy Engine and Avian Physics.

Demo on YouTube (work in progress)

Building

  • Install the rust toolchain using rustup
  • Make sure you are on the latest stable toolchain
  • cargo run --release

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