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v0.4.2

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@Nazariglez Nazariglez released this 15 Jun 23:00
· 495 commits to main since this release
  • VAOs doesn't keep older attribute pointers anymore after a new VAO is bind
  • Textures can use Wrap modes now with TextureBuilder .with_wrap(x, y) // s,t
  • Increased textures slots per shader from 8 to 16
  • Deprecated math::DEG_TO_RAD and math::RAD_TO_DEG (rust provides .to_radians() and .to_degrees())
  • Textures need to be declared on the pipeline with the location ID .with_texture_location(0, "uniform_id")
  • Added 15puzzle example https://nazariglez.github.io/notan-web/examples/game_15_puzzle.html