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This repository has been archived by the owner on Jan 12, 2023. It is now read-only.

PMF_fn_WeaponTazer

MasterPuffin edited this page Sep 23, 2017 · 2 revisions

Description

Throws the player to the ground and makes him unable to move, if he is hit with a P07 handgun within a 50 meter radius.

Dependencies

  • line player removeAllEventHandlers "handleDamage"; in playerEventHandler.sqf
  • line player addEventHandler["handleDamage",{call PMF_fn_WeaponTazer}]; in playerEventHandler.sqf

Parameters

None

Usage

Automatically handled by the event handler.

The gun type and the range can be customized in the PMF\weapon\fn_Tazer.sqf.

Sets the variable PMF_var_PlayerTazed to true while the player lies on the ground, wich can be used in other scripts, eg. to teleport the player when he is hit by a tazer.

Example