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0.2.5 Release Candidate

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@Ixrec Ixrec released this 25 Jul 07:57
· 247 commits to main since this release

For installation instructions see the README. Since this is a prerelease version, in the Outer Wilds Mod Manager's "Get Mods" section you will have to click the three dots and select "Use Prerelease v0.2.5-rc".

  • In-Game Hint System: Talking to any of the five Hearthian travelers will now show an "[Archipelago Hints]" option on top of the usual list of questions you can ask them. Selecting this option will generate hints for 2 of the unchecked locations on their associated planet (with progression items, if any are left). 1 will be a "precise" hint sent to the AP server, and 1 a "vague" hint with only a location.
  • Every bug I can reproduce has been fixed, and every small tweak I've been meaning to do has been done:
    • Warp platform randomization will no longer connect the Sun Station platform to parts of Ash Twin that are buried in sand until 10+ minutes into the loop (specifically the TH, BH and GD towers).
    • The in-game tracker should no longer arbitrarily ignore some of your randomized warp connections.
    • Connecting to multiple games or slots in one play session no longer causes The Vessel's coordinates prompt to mistakently show you the previous game/slot's coordinates.
    • The mod now checks and saves the "room id" of the AP server it connects to. If you try to Resume an expedition on the wrong room, it shows a warning popup, so now you get a chance to cancel the connection before e.g. accidentally auto-100%-ing a new game just by forgetting to click New instead of Resume.
    • In-game console logs about connection errors are now deduplicated and omit the stack trace. In other words: if you remember your in-game console suddenly having a million lines of orange text, it should be just one line now.
    • Another iteration on Imaging Rule. Now, even if you trick the mod into letting you take a photo of a quantum object without Imaging Rule, it won't stop the quantum object from moving around, so the AP item still blocks progress.
    • If you don't have the Scout yet, the Scout Launcher will now wake up in "Photo Mode". Hopefully this will make it easier for first-time randomizer players to notice photo mode exists even if they never used it in vanilla.
    • The fuel and oxygen %s in the top left corner would sometimes fail to reach their maximum value, e.g. showing 49.8% for a full tank with no upgrades instead of 50.0%. This has been fixed.
    • Non-vanilla spawns now hide the "duplicate" spacesuit inside the ship.
    • The Scout Launcher lying on the floor of the spaceship is now correctly hidden when playing with shuffle_spacesuit: true or a non-vanilla spawn.
    • Fixed a non-determinism bug in warp platform randomization.
    • Fixed exceptions when spawning at the eye, quitting inside a jellyfish and dying on a warp platform that would log an error but were otherwise harmless in practice.