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0.2.1

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@Ixrec Ixrec released this 02 Jun 15:16
· 308 commits to main since this release

For installation instructions see the README.

  • Dark Bramble layout randomization: A new randomize_dark_bramble_layout .yaml option (off by default) changes which Dark Bramble 'rooms' are linked to which other rooms. These layouts are often significantly harder to navigate than vanilla Dark Bramble, since they allow several paths to the same room and more complex loops / recursion. The logic for Dark Bramble locations has not been changed; you're still expected to follow Scouts and Signalscope signals to each point of interest.
  • Orbit randomization: A new randomize_orbits .yaml option (on by default) changes which planets are closer or farther from the sun, the orbit angles of planets and satellites, and some planets' axes of rotation.
  • Quality-Of-Life Settings for Nomai Text (from @GameWyrm): Added "Auto Expand Nomai Text", "Instant Translator" and "Colorize Locations By AP Item Type" mod settings (all off by default for now).
  • Updates to Suitless Logic (from @ghtsp/thestrangepie)
  • Various smaller fixes:
    • The Eye Coordinates prompt in The Vessel now shows your randomized coordinates every loop, instead of reverting back to vanilla coordinates after the first loop of a play session.
    • Tweaked coordinate generation so each "size" is now equally likely (e.g. each coordinate is now equally likely to have 2 points or 6 points, even though there are far more 6-point shapes). The idea is that your coordinates should no longer be dominated by 5-point and 6-point shapes.
    • Spoiler log improvements: The extra sections for random coordinates, DB layout, etc now include player/slot names. Random coordinates are described with words instead of numbers.
    • The Hatchling no longer requires ancient Nomai technology to cure their insomnia. In other words, Nap Traps work before the loop starts.
    • "BH: Old Settlement Murals" location now triggers on any of the three murals, not just the middle one (no one complained but this bugged me)