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fix lobby reset and instantpillar using the wrong build height limit
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L_glandieres authored and L_glandieres committed Dec 19, 2023
1 parent b8f36ab commit 1d29e56
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Showing 2 changed files with 4 additions and 4 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ bossbar set reset_lobby max 256
bossbar set reset_lobby color purple

kill @e[type=marker,name="ScR_ClearLobby"]
execute unless entity @e[type=marker,name="ScR_ClearLobby"] run summon minecraft:marker 0 270 0 {CustomName: '{"text":"ScR_ClearLobby"}'}
teleport @e[type=marker,name="ScR_ClearLobby",limit=1] 0 270 0
execute unless entity @e[type=marker,name="ScR_ClearLobby"] run summon minecraft:marker 0 319 0 {CustomName: '{"text":"ScR_ClearLobby"}'}
teleport @e[type=marker,name="ScR_ClearLobby",limit=1] 0 319 0

function scaffolding_rush:lobby/map/reset/wait_chunk
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ kill @e[type=falling_block,distance=..0.1,nbt={BlockState:{Name:"minecraft:scaff
function scaffolding_rush:mechanics/instant_pillar/loop

#if a solid block is found, place the scaffoldings, otherwise cancel the pillar
execute unless entity @s[tag=NoSupport] run fill ~ 0 ~ ~ 255 ~ minecraft:scaffolding replace minecraft:green_stained_glass
execute if entity @s[tag=NoSupport] run fill ~ 0 ~ ~ 255 ~ minecraft:air replace minecraft:green_stained_glass
execute unless entity @s[tag=NoSupport] run fill ~ 0 ~ ~ 319 ~ minecraft:scaffolding replace minecraft:green_stained_glass
execute if entity @s[tag=NoSupport] run fill ~ 0 ~ ~ 319 ~ minecraft:air replace minecraft:green_stained_glass

particle crit ~ ~1.5 ~ 0.2 0.2 0 0.2 5

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