Releases: GameDevTecnico/cubos
v0.6.0
A smaller update we worked on during the arguably busiest period of the academic year and also the holidays!
Includes a bunch of small fixes and quality of life features, and additionally, better graphical options for handling lower end machines, docking layout for Tesseratos and also warm starting for the physics engine, which allows way more stable simulations.
Check out the CHANGELOG.md
for a full list of what we've been working on!
v0.5.0
Adds collision detection support between voxel grids, point light shadows, MSDF text rendering, FXAA anti-aliasing, audio support through the audio plugin, CMake find_package and installation compatibility, web support through Emscripten, and many more useful features! Also includes many improvements such as less shadow artifacts, better physics stability, and multiple bug fixes and performance improvements.
Check out the CHANGELOG.md
for a full list of what we've been working on!
v0.4.0
v0.3.0
v0.2.0
Adds lots of new features, from ECS observers and fixed-time step support to better editing tools, a new, more efficient and modular rendering pipeline, and the first physics constraints solvers.
This was the version of CUBOS we used to develop Scraps vs Zombies, our entry for the Coffee N' Jam, hosted by GameDev Técnico.