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Releases: Franisz/zUtilities

v0.39

02 Feb 16:06
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What's Changed

  • Fix ShowSystemTime shows 0 when hour is less than 10 by @Myszax in #44

Full Changelog: v0.38...v0.39

v0.38

25 Jan 09:14
8995523
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What's Changed

  • Added option to automatically load game after start by @Myszax in #34
    • Disabled by default, use option QuickLoadAfterGameStart to enable.
  • Added ability to show system time on game screen by @Myszax in #43
    • Disabled by default, use option ShowSystemTime to enable.
  • Added info which save and from which slot has been quick saved/loaded by @Myszax in #42
    • Disabled by default, use option PrintQuickSaveLoadInfo to enable.

Full Changelog: v0.37...v0.38

v0.37

01 Sep 18:22
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New features

  • Added new ways of displaying protections of focused npc by @met0rii in #35
    • New settings
      ShowTargetProtection=1
      ; ... enables for currently equipped weapon (1) or shows all protection stats (2) or disables (0) protection icon and value next to the focused npc hp bar
      
      ShowProtOnlyInFight=1
      ; ... enables (1) or disables (0) showing protection stats only during combat
      
      ShowProtAllDamageTypes=0
      ; ... enables (1) or disables (0) showing all protection stats, even if they are 0
      
  • Added reminder to save the game by displaying an icon with a timer after playing without saving the game for too long by @fyryNy in #32
    • By default, it reminds the player after 5 minutes since the last save game. Timer can be changed in gothic.ini with SaveReminder option. Feature can be turned off completely by setting SaveReminder to -1.
  • #30 Reorganized and slightly modified DebugHelper by @fyryNy in #32
  • Added a command (zutilities showtriggers) to toggle display of invisible triggers near player while debug mode (zutilities debug) is active by @fyryNy in #32

Other changes

  • Added quick load from Main Menu by @Myszax in #33
  • Added restoring of viewport because some plugins don't do that and it messes with prints sometimes by @fyryNy in #32
  • Fix for pickpocket icon not showing for npcs in CoM by @fyryNy in #32
  • #26 Fix for slowing time effects from joints, black ore, etc. by @fyryNy in #32
  • #24 Fix for changing position of focus bar not working when ColorNpcs is turned off by @fyryNy in #32
  • Fixed issue with munition feature by @bogu9821 in #27

v0.36

13 Dec 06:51
f807388
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  • QuickSaving is now blocked when the player is transformed. By: @met0rii

v0.35

10 Mar 17:55
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  • QuickSaving is now blocked when saving menu is disabled.

v0.34

17 Feb 12:48
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Added zutilities giveallitems console command. By: @met0rii

Other changes

  • Fixed last crossbow bolt held in hand, not counting for purposes of some features.
  • Various code improvements.

v0.33

13 Feb 13:16
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Added new feature that displays protection icon and value next to the focused npc hp bar.

  • It is displayed when the player is combat ready, and shown protection will match the damage type of the player.
  • This feature can be disabled in gothic.ini with ShowTargetProtection option or via ingame menu.

Other changes

  • Improved conditions for FocusColor feature that shows if item can be stolen.
  • Added dedicated ItemLabels for Shoes and Bracelets.
  • Now really fixed the bug where player could trample a dummy copy of itself after transforming from meatbug to human form.
  • Added some more info to debug window.

v0.32

05 Feb 13:08
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  • RecoveryVisualization feature now also checks for symbols NAME_BONUS_HP_PERC, NAME_BONUS_HP_FULL, NAME_BONUS_MANA_PERC, NAME_BONUS_MANA_FULL to show percentage and full heals.
  • Pickpocket icon can now be shown if npc has an alternative pickpocket instance name, ending with _TRY instead of _DOIT.

v0.31

04 Feb 18:55
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  • Fixed issue in OnTouch hook caused by previous release.
  • Fixed memory leaks related to ReadColor and AddTrivia functions.

v0.30

04 Feb 14:34
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  • Fixed incorrect reading of known state functions leading to not working Inter FocusColor and Docs ItemLabels.
  • Improved conditions for TrampleMeatbug feature.
  • Added information about npc's model scale to DebugHelper feature.
  • Fixed issue #16