Releases: Exomanz/MenuSaberColors
v1.0.8
v1.0.7
MenuSaberColors v1.0.7
Quick fix that addresses some bugs
Changelog
- Internal restructure: use a safer event-driven system and mostly remove static instancing
- Cut down on reflection and leverage public members more
- Major code cleanup
- Better exception handling
- Version Bump
If you encounter ANY bugs, please notify me immediately by opening an issue here or by Discord @ Exo#8083.
v1.0.6
MenuSaberColors v1.0.6
This update fixes a rare bug where the game would softlock after attempting to open the Counters+ Settings Environment.
Shoutout to Caeden117 for being the first person ever to use MenuEnvironmentType.None
and forcing to me make a check for it /j /ily
Changelog
- Fixed aforementioned bug
- Internal cleanup (the repo is readable now!)
- Version bump
v1.0.5
MenuSaberColors v1.0.5
This update fixes a bug where the saber colors would not apply after playing a level in multiplayer and then doing a soft restart from the settings menu. Thanks to Shadnix for the bug report!
Changelog (Full)
- Fixed aforementioned bug
- Bumped to Beat Saber v1.27.0
- Should be backwards-compatible, but I cannot guarantee such things.
- Please download an earlier version of the mod if you are playing on an older version of Beat Saber.
- Minor internal changes
v1.0.4
MenuSaberColors v1.0.4
This build fixes an infinite loop that would sometimes happen under a very specific set of conditions, mostly revolving around FPFC Toggle and not initially wearing the headset.
Mega shoutout to Meivyn for helping me test this project since they seemed to be the only person who could reproduce the issue.
Changelog
- Switched from
MonoBehaviour.FindObjectsOfType<VRController>
toResources.FindObjectsOfTypeAll<VRController>
which ignores the active state of the controllers, as sometimes the former would not return 2, whereas the latter always will.
v1.0.3
v1.0.2
v1.0.1
MenuSaberColors v1.0.1
- Removed an old launch argument
- Version bumped plugin and dependencies
v1.0.0
MenuSaberColors v1.0.0
This mod is ConsistentSaberColors under a different name, which I believe is more fitting and straightforward. This mod is also officially exiting beta and entering production.
Full Changelog:
- Fixed PlayerData corruption.
- Fixed a bug where disabling color overrides would not reset the menu pointers to their default colors.
- Migrated to SiraUtil 3
- This version of MenuSaberColors will not work on any older versions of Beat Saber or SiraUtil. Please see ConsistentSaberColors for older versions of this mod.
- Performance optimizations.
Bugs? Feature Request?
Open an issue here on GitHub, or DM me on Discord (Exomanz#8083).