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Merge pull request #1 from amckinley/master
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Fix typos/wordsmithing
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Dubwise56 authored Apr 27, 2019
2 parents 31ac367 + ff4db3c commit 5519fed
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4 changes: 2 additions & 2 deletions Defs/RimatomicsDefs/Rimatomics_1Failures.xml
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<Def Class="Rimatomics.RimatomicsFailureDef">
<defName>Failure_BlindingFlash</defName>
<label>Blinding Flash</label>
<description>A blinding flash of light has eminated from the facility</description>
<description>A blinding flash of light has emanated from the facility</description>
</Def>

<Def Class="Rimatomics.RimatomicsFailureDef">
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<Def Class="Rimatomics.RimatomicsFailureDef">
<defName>Failure_ShortCircuit</defName>
<label>Short Circuit</label>
<description>The facility has short circuited, switch off the power immediately or the building will be destroyed!</description>
<description>The facility has short-circuited. Switch off the power immediately or the building will be destroyed!</description>
</Def>

</Defs>
52 changes: 26 additions & 26 deletions Defs/RimatomicsDefs/Rimatomics_APower.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>



<Def Class="Rimatomics.RimatomicResearchDef">
<defName>Geigercounter</defName>
<ResearchLabel>Portable radiation detectors</ResearchLabel>
<ProjTypeLabel>Passive Ability</ProjTypeLabel>
<ResearchDesc>It is important to protect colonists from exposure to dangerous levels of radiation, Rimatomics offers portable devices which can be used for detecting ionizing radiation, all colonists will be equipped with radiation detectors, ionizing events produce audible clicks and the dose rate is displayed as text</ResearchDesc>
<ResearchDescDisc>All colonists are now equipped with radiation detectors, ionizing events produce audible clicks and the dose rate is displayed as text with a strength ranging from 0-5</ResearchDescDisc>
<ResearchDesc>It is important to protect colonists from exposure to dangerous levels of radiation. Rimatomics offers portable devices which can be used for detecting ionizing radiation. All colonists will be equipped with radiation detectors, so that ionizing events will produce audible clicks. The dose rate is displayed as text.</ResearchDesc>
<ResearchDescDisc>All colonists are now equipped with radiation detectors. Ionizing events will produce audible clicks, and the dose rate is displayed as text with a strength ranging from 0-5.</ResearchDescDisc>
<price>250</price>
<Screenshot>Rimatomics/Research/detectors</Screenshot>
<previewImageURL>Rimatomics/UI/Fallout</previewImageURL>
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<defName>Geigercounter1</defName>
<PointCost>350</PointCost>
<label>Research radiation detectors</label>
<description>A skilled researcher needs to study the designs and learn how the radiation detectors work</description>
<description>A skilled researcher needs to study the designs and learn how the radiation detectors work.</description>
<WorkType>Research</WorkType>
<SkillLevel>5</SkillLevel>
</Def>
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<defName>Geigercounter2</defName>
<PointCost>350</PointCost>
<label>Evaluate components</label>
<description>A skilled crafter needs to figure out how to build and maintain radiation detectors for all colonists using the resources and tools available</description>
<description>A skilled crafter needs to figure out how to build and maintain radiation detectors for all colonists using the resources and tools available.</description>
<WorkType>Crafting</WorkType>
<SkillLevel>5</SkillLevel>
<Unlocks>
Expand All @@ -48,8 +48,8 @@
<defName>RadSuits</defName>
<ResearchLabel>Radiation suits</ResearchLabel>
<ProjTypeLabel>Apparel</ProjTypeLabel>
<ResearchDesc>Protect against radiation through shielding in the lining, but more importantly by preventing direct contact with or inhalation of radioactive particles or gas</ResearchDesc>
<ResearchDescDisc>You can now produce your own radiation suits and MOPP suits at a Rimatomics Machining Table</ResearchDescDisc>
<ResearchDesc>Protect against radiation through shielding in the lining, but more importantly by preventing direct contact with or inhalation of radioactive particles or gas.</ResearchDesc>
<ResearchDescDisc>You can now produce your own radiation suits and MOPP suits at a Rimatomics Machining Table.</ResearchDescDisc>
<price>250</price>
<Screenshot>Rimatomics/Research/RadSuits</Screenshot>
<previewImageURL>Rimatomics/Things/RadiationMask/RadiationMask_front</previewImageURL>
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<defName>NuclearResearch</defName>
<ResearchLabel>Nuclear Research Reactor</ResearchLabel>
<ProjTypeLabel>Research Facility</ProjTypeLabel>
<ResearchDesc>Before your colonists can build full scale Rimatomics nuclear reactors or other nuclear based technologies they must first train and research these technologies using a research reactor</ResearchDesc>
<ResearchDescDisc>More advanced research is now available</ResearchDescDisc>
<ResearchDesc>Before your colonists can build full-scale Rimatomics nuclear reactors or other nuclear-based technologies, they must first train and research these technologies using a research reactor.</ResearchDesc>
<ResearchDescDisc>More advanced research is now available.</ResearchDescDisc>
<price>550</price>
<Screenshot>Rimatomics/Research/researchreactor</Screenshot>
<previewImageURL>Rimatomics/Things/RimatomicsBuildings/researchReactor</previewImageURL>
Expand All @@ -115,7 +115,7 @@
<defName>NuclearResearch1</defName>
<PointCost>500</PointCost>
<label>Research reactor technology</label>
<description>A skilled researcher needs to study the designs and learn how the research reactor works before we can build our own</description>
<description>A skilled researcher needs to study the designs and learn how the research reactor works before we can build our own.</description>
<WorkType>Research</WorkType>
<SkillLevel>7</SkillLevel>
<Unlocks>
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<Def Class="Rimatomics.TestForReactor">
<defName>NuclearResearchConstruct</defName>
<label>Construct a research reactor</label>
<description>Construct a research reactor, colonists will need access to the reactor for experimentation, it is advised to build it in a secure fireproof lab.</description>
<description>Construct a research reactor. Colonists will need access to the reactor for experimentation. It is advised to build the reactor in a secure, fireproof lab.</description>
</Def>

<Def Class="Rimatomics.ResearchStepDef">
<defName>NuclearResearchPractical</defName>
<PointCost>1000</PointCost>
<label>Research and train</label>
<description>Install reactor control software and perform training exercises while testing the reactors capabilities</description>
<description>Install reactor control software and perform training exercises while testing the reactor's capabilities.</description>
<WorkType>Research</WorkType>
<SkillLevel>7</SkillLevel>
<ResearchBuildingToUse>ResearchReactor</ResearchBuildingToUse>
Expand All @@ -151,8 +151,8 @@
<defName>NuclearReactor</defName>
<ResearchLabel>Nuclear Power</ResearchLabel>
<ProjTypeLabel>Power</ProjTypeLabel>
<ResearchDesc>The Rimatomics nuclear power plant is a scalable design with the ability to run multiple reactors, turbine generators and cooling solutions in a single system, each reactor is capable of producing more than 200kW of power when fully fueled. Reactors can also be used for plutonium production.</ResearchDesc>
<ResearchDescDisc>You are no longer limited to building 1 of each part of the reactor system and can expand by adding more cores, turbines, and coolers, and perform research using the Rimatomics research bench to improve upon the design</ResearchDescDisc>
<ResearchDesc>The Rimatomics nuclear power plant is a scalable design with the ability to run multiple reactors, turbine generators and cooling solutions in a single system. Each reactor is capable of producing more than 200kW of power when fully fueled. Reactors can also be used for plutonium production.</ResearchDesc>
<ResearchDescDisc>You are no longer limited to building one of each part of the reactor system. You can expand by adding more cores, turbines, and coolers, and perform research using the Rimatomics research bench to improve upon the design.</ResearchDescDisc>
<price>1000</price>
<Screenshot>Rimatomics/Research/reactor</Screenshot>
<previewImageURL>Rimatomics/Things/RimatomicsBuildings/CoreA</previewImageURL>
Expand All @@ -175,7 +175,7 @@
<defName>NuclearReactorResearchPhase</defName>
<PointCost>1000</PointCost>
<label>Research nuclear reactors</label>
<description>A skilled researcher needs to study the Rimatomics reactor designs and prepare for the construction of our first power reactor</description>
<description>A skilled researcher needs to study the Rimatomics reactor designs and prepare for the construction of our first power reactor.</description>
<WorkType>Research</WorkType>
<SkillLevel>7</SkillLevel>
</Def>
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<defName>NuclearReactorExperiments</defName>
<PointCost>1500</PointCost>
<label>Experiment with research reactors (High Risk)</label>
<description>A skilled researcher needs to experiment with the research reactor. This step has a chance for catastrophic failures</description>
<description>A skilled researcher needs to experiment with the research reactor. This step has a chance for catastrophic failures!</description>
<WorkType>Research</WorkType>
<SkillLevel>7</SkillLevel>
<ResearchBuildingToUse>ResearchReactor</ResearchBuildingToUse>
Expand All @@ -210,7 +210,7 @@
<Def Class="Rimatomics.ResearchStepDef">
<defName>BuildReactorCore</defName>
<label>Build a reactor core</label>
<description>Build a nuclear reactor core (note that once the frame is complete more work must be done to finish constructing the core). It is highly recommended that the core be built in a containment room to protect colonists during fuel transfer. The thickness of the wall and HP of the materials used determines how much radiation is absorbed, we advise leaving space around the core as the frequency of radiation damage also decreases over distance.</description>
<description>Build the frame for a nuclear reactor core. Note that once the frame is complete, more work must be done to finish constructing the core. It is highly recommended that the core be built in a containment room to protect colonists during fuel transfer. The thickness of the wall and HP of the materials used determines how much radiation is absorbed. We advise leaving space around the core as the frequency of radiation damage also decreases over distance.</description>
<PointCost>1000</PointCost>
<WorkType>Construction</WorkType>
<SkillLevel>7</SkillLevel>
Expand All @@ -232,7 +232,7 @@
<Def Class="Rimatomics.TestForHeatexchanger">
<defName>BuildReactorTurbine</defName>
<label>Build a turbine generator</label>
<description>The turbine requires a large quantity of turbine blades which can be manufactured at a Rimatomics machining table</description>
<description>The turbine requires a large quantity of turbine blades, which can be manufactured at a Rimatomics machining table.</description>
<Unlocks>
<li>waterValve</li>
<li>waterPipe</li>
Expand All @@ -257,18 +257,18 @@
<Def Class="Rimatomics.TestForCoolingSystem">
<defName>BuildReactorCooling</defName>
<label>Build a cooling system</label>
<description>Build one of the available cooling systems and connect it to a turbine using (Coolant pipe). Water cooling requires rivers or large bodies of water, cooling towers require a lot of power and space and must be placed outside, radiators have the lowest cooling capacity but are smaller and cheaper to build and can be placed indoors</description>
<Unlocks>
<description>Build one of the available cooling systems and connect it to a turbine using (Coolant pipe). There are three available cooling systems>: water cooling requires rivers or large bodies of water, cooling towers require a lot of power and space and must be placed outside, and radiators have the lowest cooling capacity, but are smaller and cheaper to build and can be placed indoors.</description>
<Unlocks>
<li>HighVoltage</li>
<li>controllerLoom</li>
<li>Transformer</li>
<li>Transformer</li>
</Unlocks>
</Def>

<Def Class="Rimatomics.TestForTranny">
<defName>BuildTransformer</defName>
<label>Build a power transformer</label>
<description>Build a power transformer and connect it to the turbine using high voltage cables. Transformers can convert up to 200kw of power from a turbine into usable electricity, multiple transformers can be used to power different power nets, power limit settings allow you to redistribute the power outpuet between power nets</description>
<description>Build a power transformer and connect it to the turbine using high voltage cables. Transformers can convert up to 200kw of power from a turbine into usable electricity. Multiple transformers can be used to power different power grids. Power limit settings allow you to redistribute the power output between power grids.</description>
<Unlocks>
<li>ReactorControl</li>
</Unlocks>
Expand All @@ -277,13 +277,13 @@
<Def Class="Rimatomics.TestForReactorControl">
<defName>BuildControlComputer</defName>
<label>Build a reactor control computer</label>
<description>Build a reactor control computer and connect it to the nuclear reactor core using the controller loom. This console is used to control reactor cores, they can be paired with specific cores by assigning an ID, allowing you to chain connections from core to core. Send a colonist to man the station to access the controls, multiple controls can be open at the same time</description>
<description>Build a reactor control computer and connect it to the nuclear reactor core using (Controller loom). This console is used to control reactor cores. They can be paired with specific cores by assigning an ID, allowing you to chain connections from core to core. Send a colonist to man the station to access the controls. Multiple controls can be open at the same time.</description>
</Def>

<Def Class="Rimatomics.ResearchStepDef">
<defName>TestReactor</defName>
<label>Test the nuclear reactor</label>
<description>Construct or purchase nuclear fuel rods, load them into the reactor core using the reactor console to designate slots for loading. Load at least 2 fuel assemblies side by side to create a chain and use the reactor console to start the core and raise the control rods to 8% or higher to gather data</description>
<description>Construct or purchase nuclear fuel rods and load them into the reactor core using the reactor console to designate slots for loading. Load at least 2 fuel assemblies side-by-side to create a chain, use the reactor console to start the core, and then raise the control rods to 8% or higher to start gathering data.</description>
<PointCost>200</PointCost>
<GatherDataFor>PrototypeFluxTest</GatherDataFor>
<Unlocks>
Expand All @@ -302,7 +302,7 @@
<ResearchLabel>Fuel reprocessing</ResearchLabel>
<ProjTypeLabel>Production</ProjTypeLabel>
<ResearchDesc>Plutonium is produced within used nuclear fuel can be processed and used to create MOX fuel, Radioisotope thermoelectric generators, and nuclear weapons. The process requires chemfuel and produces drums of depleted uranium and nuclear waste.</ResearchDesc>
<ResearchDescDisc>You can now reprocess spent nuclear fuel.\n\nThe amount of material that will result from reprocessing is based on the conversion ratio stat of the fuel, with a maximum of x0.6 using normal reactors, and x1.2 using upgraded breeder reactors, this stat can be viewed by rolling over fuel slots in the reactor console.\n\nThe process of loading used fuel into the processor will require protective radiation suits and shielding from the rest of the colony, plutonium is stored in a protective case which is safe to handle.</ResearchDescDisc>
<ResearchDescDisc>You can now reprocess spent nuclear fuel.\n\nThe amount of material that will result from reprocessing is based on the conversion ratio stat of the fuel, with a maximum of 0.6x using normal reactors, and 1.2x using upgraded breeder reactors. This stat can be viewed by rolling over fuel slots in the reactor console.\n\nThe process of loading used fuel into the processor will require protective radiation suits, and shielding from the rest of the colony. Plutonium is stored in a protective case which is safe to handle.</ResearchDescDisc>
<price>2500</price>
<Screenshot>Rimatomics/Research/plutonium</Screenshot>
<previewImageURL>Rimatomics/Things/RimatomicsBuildings/plutoniumProc</previewImageURL>
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