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Daylonz committed Aug 2, 2020
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24 changes: 24 additions & 0 deletions LICENSE
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This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.

In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to <https://unlicense.org>
21 changes: 21 additions & 0 deletions README.md
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# MCCBounceEnable
A program that alters the tick rate of Halo 2 Classic in Halo:MCC to enable super bouncing.
This program utilizes memory pattern matching to ensure that any updates to Halo:MCC will not cause it to malfunction.
This tool was created after seeing complaints of an existing tool (MCCbounce) that was breaking with hardcoded memory addresses.
This tool calculates addresses at runtime.

[Bounce Demo](https://gfycat.com/totaldarlingcirriped)

## Download
[Download](https://drive.google.com/file/d/1fn04J53QILqpXK5MP5dx_UsxU4VKA3Eh/edit) - Last Updated 7/27/2020

## Warning
This program is not meant to be used with the MCC anticheat. Please ensure that EAC is disabled by selecting the second launch option at runtime.

### Disclaimer
The following is my analysis of how and why this works the way it does. This has not been confirmed by me personally.
## About
One of the many reasons people play Halo 2 is for the nostalgia of playing the game everyone used to know and love as a kid. In the original Halo 2, the Xbox was capped at 30 frames per second. This meant that the physics engine of the game was also running at 30 ticks per second to match the frame rate. Porting the original game to PC allowed the developers to increase the frame rate and tick rate to 60. This means that the physics engine can match the increased frame rate of 60 frames per second on the Xbox One/PC. Super bounces originally worked because 30 ticks allows for a large enough gap in-between each tick so that if a player hits a surface hard enough and their player falls slightly into a crack of the mesh, the engine will detect this and attempt to "bounce" the player out of the mesh. In certain instances, this can result in the player being bounced very high distances and allows for players to reach parts of the map that aren't normally able to be reached. The increased tick rate of 60 allows for more "checks" per second and it becomes increasingly more difficult to manipulate the physics engine like you were once able to a kid. Dropping the tick rate back down to 30 allows for super bounces to be achieved on PC.

## Requirements
.NET Framework 4.6.1

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