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CMakeLists.txt
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# Launcher
cmake_minimum_required(VERSION 3.20)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_EXTENSIONS OFF)
project(Project LANGUAGES CXX C)
# common_vk
set(VK_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Engine/common_vk")
add_subdirectory(${VK_DIR})
# target_include_directories(${PROJECT_NAME} PRIVATE ${VK_DIR}/include)
# common_gl
set(GL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Engine/common_gl")
add_subdirectory(${GL_DIR})
# target_include_directories(${PROJECT_NAME} PRIVATE ${GL_DIR}/include)
# ImGui
set(IMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Engine/libs/imgui")
set(IMGUI_BACKEND_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Engine/libs/imgui/backends")
# target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR})
# common libs (FMOD, ImGUI, stb, SDL, glm, assimp)
set(COMMON_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Engine/libs")
# FMOD
set(FMOD_INC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Engine/libs/fmod/inc")
set(FMOD_LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Engine/libs/fmod/lib")
# target_include_directories(${PROJECT_NAME} PRIVATE ${FMOD_INC_DIR})
# Assimp
set(ASSIMP_INC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Engine/libs/assimp/include")
# Engine
set(ENGINE_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Engine/source")
set(ENGINE_INC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Engine/include")
# target_include_directories(${PROJECT_NAME} PRIVATE ${ENGINE_INC_DIR})
# Game
set(GAME_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Game/source")
set(GAME_INC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Game/include")
set(ASSET_DIR "${CMAKE_CURRENT_SOURCE_DIR}/assets")
# target_include_directories(${PROJECT_NAME} PRIVATE ${GAME_INC_DIR} ${ASSET_DIR})
file(GLOB ENGINE_SRC
"${ENGINE_INC_DIR}/*.hpp"
"${ENGINE_SRC_DIR}/*.cpp"
"${ENGINE_INC_DIR}/BasicComponents/*.hpp"
"${ENGINE_SRC_DIR}/BasicComponents/*.cpp"
"${ENGINE_INC_DIR}/Particle/*.hpp"
"${ENGINE_SRC_DIR}/Particle/*.cpp"
)
file(GLOB GAME_SRC
"${GAME_INC_DIR}/*.hpp"
"${GAME_SRC_DIR}/*.cpp"
"${GAME_INC_DIR}/PlatformDemo/*.hpp"
"${GAME_SRC_DIR}/PlatformDemo/*.cpp"
"${GAME_INC_DIR}/PocketBallDemo/*.hpp"
"${GAME_SRC_DIR}/PocketBallDemo/*.cpp"
"${GAME_INC_DIR}/BeatEmUpDemo/*.hpp"
"${GAME_SRC_DIR}/BeatEmUpDemo/*.cpp"
)
FILE(GLOB IMGUI_SOURCES
"${IMGUI_DIR}/*.h"
"${IMGUI_DIR}/*.cpp"
"${IMGUI_BACKEND_DIR}/*.h"
"${IMGUI_BACKEND_DIR}/*.cpp"
)
if (MSVC)
add_compile_options(/W4)
add_compile_options(/MP)
else()
add_compile_options(-Wall -Wextra -Wpedantic)
endif()
set(CMAKE_COMPILE_WARNING_AS_ERROR ON)
add_executable(${PROJECT_NAME} main.cpp ${ENGINE_SRC} ${GAME_SRC} ${IMGUI_SOURCES})
source_group("Engine" FILES ${ENGINE_SRC})
source_group("Game" FILES ${GAME_SRC})
source_group("ImGui" FILES ${IMGUI_SOURCES})
target_link_libraries(${PROJECT_NAME} PRIVATE common_gl PRIVATE common_vk)
# target_link_libraries(${PROJECT_NAME} PRIVATE ${VK_DIR}/libs/VulkanSDK/1.3.268.0/Lib/vulkan-1.lib)
# target_link_libraries(${PROJECT_NAME} PRIVATE ${VK_DIR}/libs/VulkanSDK/1.3.268.0/Lib/SDL2.lib)
target_link_libraries(${PROJECT_NAME} PRIVATE ${COMMON_LIB_DIR}/SDL2-2.30.6/lib/SDL2.lib)
# target_link_libraries(${PROJECT_NAME} PRIVATE ${GL_DIR}/libs/glew/glew32.dll)
target_link_libraries(${PROJECT_NAME} PRIVATE ${GL_DIR}/libs/glew/glew32.lib)
# For MSVC
target_link_libraries(${PROJECT_NAME} PRIVATE opengl32)
target_include_directories(${PROJECT_NAME} PRIVATE ${VK_DIR}/include)
target_include_directories(${PROJECT_NAME} PRIVATE ${GL_DIR}/include)
target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKEND_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${FMOD_INC_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${ASSIMP_INC_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${ENGINE_INC_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${GAME_INC_DIR} ${ASSET_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${COMMON_LIB_DIR} ${COMMON_LIB_DIR}/SDL2-2.30.6/include)
file(COPY ./Engine/common_gl/libs/glew/glew32.dll
DESTINATION ${CMAKE_BINARY_DIR}
)
file(COPY ./Engine/libs/SDL2-2.30.6/lib/SDL2.dll
DESTINATION ${CMAKE_BINARY_DIR}
)
# SDL2
#set(SDL_DIR "./Engine/libs/SDL2")
#add_subdirectory("${SDL_DIR}")
#target_link_libraries(${PROJECT_NAME} SDL2::SDL2)
#file(COPY ${Vulkan_INCLUDE_DIR}/../Lib/SDL2.lib
#DESTINATION ${CMAKE_BINARY_DIR}
#)
# glm
#set(GLM_DIR "./Engine/libs/glm")
#add_subdirectory("${GLM_DIR}")
#target_link_libraries(${PROJECT_NAME} glm)
# FMOD
file(COPY ./Engine/libs/fmod/lib/fmod.dll
DESTINATION ${CMAKE_BINARY_DIR}
)
target_link_libraries(${PROJECT_NAME} PRIVATE ${FMOD_LIB_DIR}/fmod_vc.lib)
# Assimp
file(COPY ./Engine/libs/assimp/assimp-vc143-mtd.dll
DESTINATION ${CMAKE_BINARY_DIR}
)
target_link_libraries(${PROJECT_NAME} PRIVATE ${COMMON_LIB_DIR}/assimp/assimp-vc143-mtd.lib)