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add "craftable" item for which character has materials in the inventory
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AndrewSav committed Jun 3, 2024
1 parent 67d518b commit 695d327
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3 changes: 3 additions & 0 deletions CHANGELOG.md
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# Changelog

## 0.0.15 (4 June 2023)
- Add a section to items not tied to a location with "craftable" items that the character already has materials for in the inventory

## 0.0.14 (4 June 2023)
- Performance improvements
- Do not display warning about unknown Dran Dream item
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1 change: 1 addition & 0 deletions Remnant2SaveAnalyzer-dev.sln.DotSettings
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Expand Up @@ -10,6 +10,7 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=Brabus/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Cabe/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Charnel/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=craftable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=dlcs/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Dran/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Dranception/@EntryIndexedValue">True</s:Boolean>
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2 changes: 1 addition & 1 deletion Remnant2SaveAnalyzer/Remnant2SaveAnalyzer.csproj
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Expand Up @@ -16,7 +16,7 @@
</ItemGroup>

<ItemGroup>
<PackageReference Include="lib.remnant2.analyzer" Version="0.0.14" />
<PackageReference Include="lib.remnant2.analyzer" Version="0.0.15" />
<PackageReference Include="Microsoft.Xaml.Behaviors.Wpf" Version="1.1.77" />
<PackageReference Include="Serilog" Version="3.1.1" />
<PackageReference Include="Serilog.Expressions" Version="4.0.0" />
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7 changes: 5 additions & 2 deletions Remnant2SaveAnalyzer/Views/Pages/WorldAnalyzerPage.xaml.cs
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Expand Up @@ -746,7 +746,10 @@ private List<WorldAnalyzerGridData> FilterGridData(Profile profile, RolledWorld?

if (Properties.Settings.Default.ShowNoLocation)
{
result.AddRange(AddLootGroup(world.ProgressionItems!, "Other", missingIds));
foreach (LootGroup lootGroup in world.AdditionalItems)
{
result.AddRange(AddLootGroup(lootGroup, "Other", missingIds));
}
}


Expand All @@ -764,7 +767,7 @@ private List<WorldAnalyzerGridData> FilterGridData(Profile profile, RolledWorld?

private List<WorldAnalyzerGridData> AddLootGroup(LootGroup lg, string locationName, List<string> missingIds)
{
List<WorldAnalyzerGridData> result = new();
List<WorldAnalyzerGridData> result = [];
List<LootItem> items = lg.Items;
if (!Properties.Settings.Default.ShowCoopItems)
{
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