Releases: 0x1d7/VMMWSGC
1.3.1
1.3.0
This release includes the ability to control when autosaves are taken, if at all. Autosaves can be enabled, allowing the game to take autosaves on all defined events, specific selected events only, or disabled like in the previous 1.2.x releases.
Make sure to overwrite your mod.json with the new one included in the zip file.
1.2.1
1.1.1
2000 Flushes
Extract to the \BATTLETECH\Mods
folder.
This is version 1.1.0 of the mod which runs frequently during normal game play. During contracts, it will only run immediately prior to the first round in-game shortly after dropping. The next time it runs will be post-contract.
Adjust mod.json
settings as required. Each setting corresponds to an in-game function where VMMWSGC will execute. Track \BATTLETECH\Mods\.modtek\battletech_log.txt
to see when the mod runs.
ResolveCompleteContract
represents the function that the initial release of this mod executed on and is now disabled by default as there is another function after completing the salvage selection but prior to the main UI loading which this mod now executes under. The player can re-enable ResolveCompleteContract
as desired.