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Releases: 0x1d7/VMMWSGC

1.3.1

22 Sep 18:30
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Prevent the day 1 autosave and prevent the user from taking a day 1 save when EnableAll is set for autosaves.

Thanks to LittleJP on BTA Discord for pointing this out.

1.3.0

18 Sep 13:09
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This release includes the ability to control when autosaves are taken, if at all. Autosaves can be enabled, allowing the game to take autosaves on all defined events, specific selected events only, or disabled like in the previous 1.2.x releases.

Make sure to overwrite your mod.json with the new one included in the zip file.

1.2.1

14 Sep 20:09
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A hotfix for 1.2.0. This build actually checks for the NoAutosave setting. Upgrade to this one as the previous build will not autosave regardless of the setting.

1.1.1

05 Sep 00:13
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Adds a new setting to mod.json, RunOnNewRound. This setting is disabled by default. Enabling it will cause VMMWSGC to run on each new round in-mission.

2000 Flushes

01 Sep 19:29
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Extract to the \BATTLETECH\Mods folder.

This is version 1.1.0 of the mod which runs frequently during normal game play. During contracts, it will only run immediately prior to the first round in-game shortly after dropping. The next time it runs will be post-contract.

Adjust mod.json settings as required. Each setting corresponds to an in-game function where VMMWSGC will execute. Track \BATTLETECH\Mods\.modtek\battletech_log.txt to see when the mod runs.

ResolveCompleteContract represents the function that the initial release of this mod executed on and is now disabled by default as there is another function after completing the salvage selection but prior to the main UI loading which this mod now executes under. The player can re-enable ResolveCompleteContract as desired.

1.0.0

05 Aug 03:37
62a0b68
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Initial Release

Extract to the \BATTLETECH\Mods folder.