A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
-
Updated
Jul 31, 2022 - C
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
simple 3d game-engine in C ( C89 ), using OpenGL 4.6
The project consists of the simple 3D Engine written in C.
Raycasting-based 3D game simulation in C. Converts 2D maps to 3D environments with real-time rendering and player-controlled movement
Real-time rendering engine using OpenGL
My implementation of vulkan-tutorial.com
Add a description, image, and links to the real-time-rendering topic page so that developers can more easily learn about it.
To associate your repository with the real-time-rendering topic, visit your repo's landing page and select "manage topics."