Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
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Updated
Dec 20, 2019 - C#
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
BrainAI is a set of helper classes to add AI to your game.
A star 3d pathfinding in 3d voxel environment in Unity3d
Astar A* pathfinding Unity C#
🐾 Super fast Pathfinder derived from AStar algorithm
A star (A*) pathfinding in unity C#
A Pokemon Battle Simulator game built in Unity 2021, implementing 4 AI Algorithms
Triangulated Polygon A-star is a pathfinder for two-dimensional triangulated polygons.
Unity pathfinding visualization with web app demo. Can be used for educational purpose.
Missile reaching a target using several pathfinding methods
Create levels dynamically from images (png, jpg...) or text files (commonly .map files). Using a Pathfinding A* visualization too
Pathfinding algorithm for a roomba in Unity3d
Astar pathfinder for Unity, made for ingame distance or cellbased grids, with an editor to easily elaborate the grid
A small game AI simulation of the good ol' Johnny Castaway screensaver. Johnny is stranded on an island and as the days go by Johnny gets tired and hungry, in which case Johnny will decide between eating or sleeping based on fuzzy logic and then uses A* pathfinding to find berries or to his tent.
*** IN PROGRESS *** - Path Finding Algorithm Project in C#
Unity Pathfinder
Configurable, lightweight A* pathfinder library. Unity support.
A Web and VR-based pathfinding visualization tool
Automated Order Warehouse Recommendation System
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