C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
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Updated
Mar 2, 2024 - C
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
A 2D Particle system done with C++ and SDL 2.0
External C++ OpenGL particle rendering for Unity3D.
gemc website:
Open source toolkit for simulating and visualizing particle interactions as predicted by the Standard Model
This is an implementation of Particle life simulation using C++,SDL2 and Dear ImGui.
Simple single-header particle system library for Raylib
Laboratory exercises for Computer Graphics @ FER
Computational codes for modeling lagrangian particles in a fluid flow.
General Purpose Lattice Boltzman code Eulerian-Lagrangian fluid dynamics
3D Parallel (Intel TBB) N-Body Simulator in OpenGL. Two versions: Naive n-body and Barnes-Hut.
Computational code for modeling spherical particles with DEM.
Lots of particles, ported to C and SDL2 from Javascript
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