Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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Updated
Mar 23, 2024 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
3D C/C++ Game Engine - Created By Brady Jessup
Rendergraph-based DirectX 12 graphics engine
OpenGL C++ Graphics Engine
DirectX 11 Renderer written in C++11
Traktor Game Engine
DirectX 11 graphics engine
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in /~https://github.com/iftodebogdan/ShaderEditor
DirectX 12 Rendering Engine
A GameEngine library for OpenGL developed for educational purposes.
3D Game Engine
C++ Project of Panda3D Render Pipeline (Python)
Samples for "Advanced Computer Graphics" lecture course in SPbSTU
A very basic modern OpenGL deferred PBR renderer
Project for the course of Real Time Graphics Programming, University of Milan, M.Sc in Computer Science, A.Y. 2020/2021. Deferred Renderer in Vulkan.
Experimental Game Engine (uses Clustered Deferred)
An ECS , OpenGl based game engine
Render stuff. A real-time deferred renderer.
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