The Dæmon game engine. With some bits of ioq3 and XreaL.
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Updated
Mar 3, 2025 - C++
The Dæmon game engine. With some bits of ioq3 and XreaL.
Valve BSP-file parser, written in modern C++
OpenGL Quake BSP viewer with Oculus Rift support
Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR
Quake III map and model renderer
BSPLib is a fast, and easy to use C++ implementation of the Bulk Synchronous Parallel (BSP) threading model.
Simple and modern C++ library for parsing the Valve BSP format
Loads and renders Return To Castle Wolfenstein maps
An experimental DOOM Node Builder, written in C++
A re-creation of the Quake 3 BSP Engine with SDL2 and OpenGL
Build KD-Trees and perform Nearest Neighbor searches
A project that uses the technique of "Subdividing" values in a data tree.
GUI BSP Dungeon Generator, made in C++/Raylib
A very basic 3D renderer using Vulkan. BSP trees were implemented to replace the depth buffer as an experiment. This project was created in July 2022 and is still "active".
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