local PLUGIN = PLUGIN PLUGIN.name = "Rappel" PLUGIN.description = "Allows you to rappel down ledges." PLUGIN.author = "Riggs" PLUGIN.schema = "HL2 RP" PLUGIN.license = [[ Copyright 2024 Riggs Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] // use this plugin at your own risk, dont recommend it but ehh... if ( SERVER ) then function PLUGIN:BeginRappel(ply, char) local movetype = ply:GetMoveType() local pos = ply:GetPos() + (ply:GetForward() * 30) local trace = {} trace.start = pos trace.endpos = pos - Vector(0, 0, 1000) trace.filter = {ply} local traceLine = util.TraceLine(trace) if ( traceLine.HitPos.z <= ply:GetPos().z ) then local ent = ents.Create("npc_metropolice") if ( ply:Team() == FACTION_OTA ) then ent = ents.Create("npc_combine_s") end ent:SetModel(ply:GetModel()) ent:SetSkin(ply:GetSkin()) ent:SetBodyGroups(ply:GetBodyGroups()) ent:SetKeyValue("waitingtorappel", 1) ent:SetPos(pos) ent:SetAngles(Angle(0, ply:EyeAngles().yaw, 0)) ent:Spawn() ent:CapabilitiesClear() ent:CapabilitiesAdd(CAP_MOVE_GROUND) timer.Create("ixRappelCheck", 0.1, 0, function() if ent:IsOnGround() then ply:SetPos(ent:GetPos()) ply:SetEyeAngles(Angle(0, ent:GetAngles().yaw, 0)) ent:EmitSound("npc/combine_soldier/zipline_hitground"..math.random(1,2)..".wav", 80) ent:Remove() timer.Destroy("ixRappelCheck") ply:Freeze(false) ply:SetNoDraw(false) ply:SetNotSolid(false) ply:DrawWorldModel(true) ply:DrawShadow(true) ply:SetNoTarget(false) ply:GodDisable() ply:SetLocalVar("ixRappelingEntity", nil) ply:SetLocalVar("ixRappeling", false) end end) ent:AddRelationship("player D_LI") ent:EmitSound("npc/combine_soldier/zipline_clip"..math.random(1,2)..".wav", 90) timer.Simple(0.5, function() if IsValid(ent) then ent:EmitSound("npc/combine_soldier/zipline"..math.random(1,2)..".wav", 90) end end) ply:SetLocalVar("ixRappelingEntity", ent) ply:SetLocalVar("ixRappeling", true) ply:Freeze(true) ply:SetNoDraw(true) ply:SetNotSolid(true) ply:DrawWorldModel(false) ply:DrawShadow(false) ply:GodEnable() ply:SetNoTarget(true) ent:Fire("beginrappel") ent:Fire("addoutput", "OnRappelTouchdown rappelent,RunCode,0,-1", 0) end end end ix.command.Add("Rappel", { description = "Rappel down a ledge.", OnRun = function(self, ply) if not ( ply:IsCombine() ) then ply:Notify("You are unable to use this!") return false end if not ( ply:OnGround() ) then ply:Notify("You can't rappel whilst falling.") return false end if ( SERVER ) and PLUGIN.BeginRappel then PLUGIN:BeginRappel(ply) end end }) if (CLIENT) then function PLUGIN:CalcView(ply, pos, angles, fov) if ( ply:GetLocalVar("ixRappelingEntity") and IsValid( ply:GetLocalVar("ixRappelingEntity") ) ) then local ent = ply:GetLocalVar("ixRappelingEntity") local view = {} view.origin = ent:EyePos() - (angles:Forward() * 50) view.angles = angles view.fov = fov view.drawviewer = true return view end end end