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floorchange unpass objects #3680
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maybe it was possible on 10.98 version, we will have to wait for version 12.x to try it again since we can't test on official 10.98 anymore, unless we find a video |
Line 807 in c9a65a8
Line 823 in c9a65a8
my guess is that we have to use something other than TILESTATE_BLOCKSOLID we could try TILESTATE_IMMOVABLEBLOCKSOLID, but I'm not sure if it's working properly |
added another example with stacking items by floorchange |
Yeah it was like that since feature introduction probably. Please test if my pull request fixes the issue. |
yes it is working, only thing left is stacking those items by adding into floorchange like on the second picture |
hey, do you play on pvp world? Please test if you can levitate/parcelwalk towards magic walled tiles |
you cannot, also teleport effect on levitate and magic rope should be sent on previous position |
I'll look into magic rope later. I've added a commit that changes how magic effect is launched for levitate. Check if the spell is 100% accurate now. |
ye levitate seems to be alright now, i only noticed that it seems to be case sensitive for the parameter |
added a commit to ignore case sensitivity and spaces in param |
@DSpeichert you could atleast read before randomly closing, that PR didnt fix all |
what else is here to do? |
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Before creating an issue, please ensure:
support matter (use https://otland.net/forums/support.16/ for support)
Steps to reproduce (include any configuration/script required to reproduce)
Expected behaviour
tested on rl-tibia and it should be possible
Actual behaviour
"there is not enough room."
Environment
Reproduction environment
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