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custom_light_page.dart
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import 'package:arkit_plugin/arkit_plugin.dart';
import 'package:flutter/material.dart';
import 'package:vector_math/vector_math_64.dart' as vector;
class CustomLightPage extends StatefulWidget {
@override
_CustomLightPageState createState() => _CustomLightPageState();
}
class _CustomLightPageState extends State<CustomLightPage> {
late ARKitController arkitController;
@override
void dispose() {
arkitController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) => Scaffold(
appBar: AppBar(
title: const Text('Custom Light Sample'),
),
body: Container(
child: ARKitSceneView(
autoenablesDefaultLighting: false,
onARKitViewCreated: onARKitViewCreated,
),
));
void onARKitViewCreated(ARKitController arkitController) {
this.arkitController = arkitController;
_addLight(this.arkitController);
_addSphere(this.arkitController);
_addPlane(this.arkitController);
_addText(this.arkitController);
}
void _addLight(ARKitController controller) {
final light = ARKitLight(
type: ARKitLightType.spot,
color: Colors.blueGrey,
);
final node =
ARKitNode(light: light, position: vector.Vector3(0.1, 0.4, 0.5));
controller.add(node);
}
void _addSphere(ARKitController controller) {
final material = ARKitMaterial(
lightingModelName: ARKitLightingModel.physicallyBased,
diffuse: ARKitMaterialProperty.color(Colors.red),
);
final sphere = ARKitSphere(
materials: [material],
radius: 0.1,
);
final node = ARKitNode(
geometry: sphere,
position: vector.Vector3(0, 0, -0.5),
);
controller.add(node);
}
void _addPlane(ARKitController controller) {
final plane = ARKitPlane(
width: 1,
height: 1,
materials: [
ARKitMaterial(
transparency: 0.5,
diffuse: ARKitMaterialProperty.color(Colors.white),
)
],
);
final node = ARKitNode(
geometry: plane,
position: vector.Vector3(0.4, 0.4, -1.5),
);
controller.add(node);
}
void _addText(ARKitController controller) {
final text = ARKitText(
text: 'Flutter',
extrusionDepth: 1,
materials: [
ARKitMaterial(
diffuse: ARKitMaterialProperty.color(Colors.blue),
)
],
);
final node = ARKitNode(
geometry: text,
position: vector.Vector3(0, 0, -0.5),
scale: vector.Vector3(0.02, 0.02, 0.02),
);
controller.add(node);
}
}