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Process > Memory > Uncached Kernel Memory in the Ghidra Debugger causes it to make a remote API request "memory.read".
This results in the function Base64Encode accessing something that it can't access (line 16 in Base64.cpp). The uncaught exceptions are scary.
Now then, the image.
What should happen
Either reject the memory access or not crash.
Logs
This is the command that Ghidra issued: {"address":3355443200,"size":4096,"replacements":false,"ticket":"705f3106-40e8-4a97-ae12-9af9084dbe13","event":"memory.read"} 3355443200 == 0xC8000000
Game or games this happens in
Not game-specific
What area of the game / PPSSPP
Process > Memory > Uncached Kernel Memory in the Ghidra Debugger causes it to make a remote API request "memory.read".
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This results in the function
Base64Encode
accessing something that it can't access (line 16 in Base64.cpp). The uncaught exceptions are scary.Now then, the image.
What should happen
Either reject the memory access or not crash.
Logs
This is the command that Ghidra issued:
{"address":3355443200,"size":4096,"replacements":false,"ticket":"705f3106-40e8-4a97-ae12-9af9084dbe13","event":"memory.read"}
3355443200 == 0xC8000000
Platform
Windows
Mobile phone model or graphics card
AMD Radeon(TM) Graphics
PPSSPP version affected
Self-built version (one of the lastest)
Last working version
No response
Graphics backend (3D API)
Direct3D 11
Checklist
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