You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm just starting out with using your engine. My game project is very UI heavy, and require a cursor, so I had a cursor icon added, and disabled the mouse-grab, since there is no need to contain my cursor.
This is how I came over an issue.
When moving my mouse into the game-window, the virtual cursor updates as expected. When moving the mouse in the window, the cursor moves up-left at every update.
This also applied to pressing and releasing mouse-buttons.
The fault seems to lie in mouse.java more specifically in private void setLocation(final MouseEvent e).
Looking at commit-history, it seems this has been an issue for quite a while.
Setting grab mouse to true results in a normal behavior, but the cursor is caged in the window.
This is a workaround, but I want my cursor to be free the leave the game window if it so wants to.
Please fix.
The text was updated successfully, but these errors were encountered:
I'm just starting out with using your engine. My game project is very UI heavy, and require a cursor, so I had a cursor icon added, and disabled the mouse-grab, since there is no need to contain my cursor.
This is how I came over an issue.
When moving my mouse into the game-window, the virtual cursor updates as expected. When moving the mouse in the window, the cursor moves up-left at every update.
This also applied to pressing and releasing mouse-buttons.
The fault seems to lie in mouse.java more specifically in private void setLocation(final MouseEvent e).
Looking at commit-history, it seems this has been an issue for quite a while.
Setting grab mouse to true results in a normal behavior, but the cursor is caged in the window.
This is a workaround, but I want my cursor to be free the leave the game window if it so wants to.
Please fix.
The text was updated successfully, but these errors were encountered: