SceneTree.new()
causes wrong tree to be shown in the remote view
#44853
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SceneTree.new()
causes wrong tree to be shown in the remote view
#44853
Godot version:
3.2.3.stable.custom_build.31d0f8ad8
OS/device including version:
Linux pc 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) x86_64 GNU/Linux
Issue description:
When creating a new
SceneTree
withSceneTree.new()
, the remote tree view in the editor shows the layout of the new tree instead of the singleton. This happens because of a missing check in the code that assigns the tree in the remote view.godot/scene/main/scene_tree.cpp
Lines 2134 to 2141 in c43b2ab
Steps to reproduce:
Minimal reproduction project:
multi-scenetree.zip
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