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Implement NodePath drag and drop in remote scene tree #23768
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There's new "Copy Path" option for remote tree in 3.2, so implementing drag and drop is a combination of what local tree already does and that new option. |
@KoBeWi |
Eh, I don't think you need reproduction project/steps here. Just read the OP. As for references, here's the PR that implemented Copy Path for remote tree #28905 |
I am sorry, what I meant was, I exactly dont know how you can pull the node path and drop in remote scenetree node. I actually do not know where you can find node path and remote scenetree as I am new to the codebase as well as the editor and am learning. I can go through docs which will take lot of time. Instead, A snap of editor or steps would be useful. |
https://docs.godotengine.org/en/3.1/tutorials/debug/overview_of_debugging_tools.html#remote-in-scene-dock |
Since the local and remote tab of the scene view are very similar I found myself wanting to drag a node path from the remote scene into my script, which of course does not work (yet).
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