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project: Re-license code from GPL-2.0 to GPL-3.0. Closes #159.
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freezy committed Sep 4, 2020
1 parent 32fd8f4 commit 4616dcb
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958 changes: 619 additions & 339 deletions LICENSE

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16 changes: 16 additions & 0 deletions VisualPinball.Engine.Test/IO/BiffAttributeTest.cs
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// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using System;
using System.Linq;
using System.Reflection;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/Math/ColorTest.cs
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using FluentAssertions;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Math;

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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/Test/BaseTests.cs
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using NLog;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using NLog;
using NLog.Targets;
using NUnit.Framework;
using VisualPinball.Engine.Game;
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16 changes: 16 additions & 0 deletions VisualPinball.Engine.Test/Test/Fixtures.cs
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// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using System.IO;
using System.Reflection;

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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/Test/MeshTests.cs
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using System;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using System;
using System.IO;
using System.Linq;
using System.Text;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/Bumper/BumperDataTests.cs
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using FluentAssertions;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT.Bumper;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/Bumper/BumperMeshTests.cs
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using JeremyAnsel.Media.WavefrontObj;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using JeremyAnsel.Media.WavefrontObj;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;

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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/Collection/CollectionDataTests.cs
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using FluentAssertions;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT.Collection;
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16 changes: 16 additions & 0 deletions VisualPinball.Engine.Test/VPT/DebugTests.cs
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// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using VisualPinball.Engine.Test.Test;

namespace VisualPinball.Engine.Test.VPT
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/Decal/DecalDataTest.cs
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using FluentAssertions;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/DispReel/DispReelDataTest.cs
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using FluentAssertions;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT.DispReel;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/Flasher/FlasherDataTests.cs
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using FluentAssertions;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/Flipper/FlipperDataTests.cs
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using FluentAssertions;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT.Flipper;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/Flipper/FlipperMeshTests.cs
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using System.Linq;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using System.Linq;
using JeremyAnsel.Media.WavefrontObj;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/Gate/GateDataTests.cs
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using FluentAssertions;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Math;
using VisualPinball.Engine.Test.Test;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/Gate/GateMeshTests.cs
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using JeremyAnsel.Media.WavefrontObj;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using JeremyAnsel.Media.WavefrontObj;
using NUnit.Framework;
using VisualPinball.Engine.Game;
using VisualPinball.Engine.Test.Test;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/HitTarget/HitTargetDataTests.cs
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using FluentAssertions;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT;
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18 changes: 17 additions & 1 deletion VisualPinball.Engine.Test/VPT/HitTarget/HitTargetMeshTests.cs
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using JeremyAnsel.Media.WavefrontObj;
// Visual Pinball Engine
// Copyright (C) 2020 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.

using JeremyAnsel.Media.WavefrontObj;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;

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