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models.ts
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import { DICE } from 'src/data/DICE'
import { SKILL } from 'src/data/SKILL'
import { v4 } from 'uuid'
export type DndStat = 'STR' | 'DEX' | 'CON' | 'INT' | 'WIS' | 'CHA'
// subtypes used in various parts of the monster
export interface DndDice {
HD: number
type: number
modifier: number
}
export interface MonsterSave {
proficient: boolean
override: boolean
overrideValue: number
}
export interface MonsterSpeed {
id: string
type?: string // type can be nulled in the picker text entry
speed: number
note: string
}
export interface MonsterSkill {
key: keyof typeof SKILL
skill: {
stat: DndStat
label: string
}
proficient: boolean
expertise: boolean
override: boolean
overrideValue: number
}
export interface MonsterCrAnnotation {
maxDamage: number
maxSave: number
maxModifier: number
multitarget: boolean
ehpMultiplier: number
ehpModifier: number
acModifier: number
include: boolean
automatic: boolean
}
export interface DndLimitedUse {
count: number
rate: string
}
export interface MonsterTrait {
name: string
id: string
description: string
limitedUse: DndLimitedUse
customPreamble: boolean
crAnnotation: MonsterCrAnnotation
}
export interface ActionEffect {
case: string
effect: string
}
export interface MonsterAction {
name: string
id: string
description: string
recharge: string
legendaryOnly: boolean
limitedUse: DndLimitedUse
stat: DndStat | 'none'
save: {
override: boolean
overrideValue: number
}
range: string
effects: ActionEffect[]
customPreamble: boolean
bonusAction: boolean
crAnnotation: MonsterCrAnnotation
}
export interface LairAction {
id: string
description: string
crAnnotation: MonsterCrAnnotation
}
export interface DndSpell {
name: string
damage: number
multitarget: boolean
class: string[]
level: number
srd: boolean
custom: boolean
}
export interface DndAtWillSpell {
id: string
count: number
rate: string
spells: string[]
}
export interface AdditionalAttackDamage {
id: string
dice: number
count: number
type: string
note: string
}
export interface Multiattack {
id: string
attacks: string[]
actions: string[]
}
export interface DndAttack {
id: string
name: string
distance: 'MELEE' | 'RANGED' | 'BOTH'
kind: 'WEAPON' | 'SPELL'
modifier: {
override: boolean
overrideValue: number
stat: DndStat
proficient: boolean
}
range: {
standard: number
long: number
reach: number
}
targets: number
damage: {
dice: number
count: number
modifier: {
override: boolean
overrideValue: number
stat: DndStat
}
type: string
}
alternateDamage: {
dice: number
count: number
modifier: {
override: boolean
overrideValue: number
stat: DndStat
}
type: string
condition: string
active: boolean
}
additionalDamage: AdditionalAttackDamage[]
save: number | undefined
description: string
legendaryOnly: boolean
useCustomRenderer: boolean
customRenderer: string
}
export interface LegendaryAction {
actionId: string
cost: number
}
export interface MonsterReaction {
name: string
id: string
description: string
limitedUse: DndLimitedUse
trigger: string
}
export interface CrAttackInfo {
name: string
damage: number
toHit: number
save: number | undefined
type: 'Attack' | 'Multiattack' | 'Lair Action'
}
export interface CrActionInfo {
name: string
damage: number
toHit: number
save: number | undefined
limited: boolean
uses: number
type: 'Action' | 'LimitedMultiattack'
}
export interface CrTraitInfo {
name: string
damage: number
limited: boolean
uses: number
save: number
toHit: number
remove: boolean
type: 'Trait'
}
export interface CrLegendaryInfo {
name: string
damage: number
limited: boolean
uses: number
save: number | undefined
toHit: number
cost: number
type: 'Legendary'
}
export interface CrSpellInfo {
name: string
damage: number
save: number
type: 'Spell'
}
export interface CrDamageInfo {
attacks: CrAttackInfo[]
actions: CrActionInfo[]
legendary: CrLegendaryInfo[]
traits: CrTraitInfo[]
spells: CrSpellInfo[]
lairActions: CrAttackInfo[]
legendaryCount: number
}
// these arrays can be swapped with the SwapButtons component
export type SwappableField =
| 'actions'
| 'traits'
| 'attacks'
| 'reactions'
| 'lairActions'
| 'regionalEffects'
// the big one is the monster definition
export interface Monster {
name: string
saveVersion: number
useArticleInToken: boolean
alphaTraits: boolean
size: string
type?: string
alignment?: string
languages: string
AC: number
ACType: string
CR: number
useCrDisplayOverride: boolean
crOverride: string
proficiency: number
proficiencyOverride: boolean
HP: DndDice
hpModifierOverride: boolean
hpDieTypeOverride: boolean
stats: {
STR: number
DEX: number
CON: number
INT: number
WIS: number
CHA: number
}
saves: {
STR: MonsterSave
DEX: MonsterSave
CON: MonsterSave
INT: MonsterSave
WIS: MonsterSave
CHA: MonsterSave
}
speeds: MonsterSpeed[]
skills: MonsterSkill[]
resistances: string[]
immunities: string[]
vulnerabilities: string[]
conditions: string[]
senses: {
blindsight: number
darkvision: number
tremorsense: number
truesight: number
}
sensesNotes: string
passivePerception: {
override: boolean
overrideValue: number | null
}
traits: MonsterTrait[]
spellcasting: {
stat: DndStat
save: {
override: boolean
overrideValue: number
}
modifier: {
override: boolean
overrideValue: number
}
attack: {
override: boolean
overrideValue: number
}
class: string | undefined
level: number
slots: number[]
atWill: DndAtWillSpell[]
standard: string[]
notes: string
atWillNotes: string
useCustomClassPreamble: boolean
customClassPreamble: string
useCustomInnatePreamble: boolean
customInnatePreamble: string
}
attacks: DndAttack[]
actions: MonsterAction[]
multiattacks: Multiattack[]
multiattackOptions: {
useCustomRenderer: boolean
customMultiattackRenderer: string
postscript: string
}
legendaryActions: {
count: number
actions: LegendaryAction[]
useCustomPreamble: boolean
customPreamble: string
}
mythicActions: {
triggerName: string
triggerRecharge: string
triggerDescription: string
preamble: string
actions: LegendaryAction[]
}
reactions: MonsterReaction[]
useCustomLairActionPreamble: boolean
lairActionPreamble: string
lairActions: LairAction[]
regionalEffects: { id: string; description: string }[]
regionalEffectDescription: string
inventory: string
autoEstimateDefenseCr: boolean
}
// uhhhhhh
// how do i template
// templates are ... augmented regular things so let's see...
export interface TemplateMetadata<T> {
type: T
icon: string
templateName: string
}
// templates have no id because they're not instantiated
export type RemoveId<T> = {
[Property in keyof T as Exclude<Property, 'id'>]: T[Property]
}
export interface AttackTemplate
extends RemoveId<DndAttack>,
TemplateMetadata<'Attack'> {}
export interface ActionTemplate
extends RemoveId<MonsterAction>,
TemplateMetadata<'Action'> {}
export interface TraitTemplate
extends RemoveId<MonsterTrait>,
TemplateMetadata<'Trait'> {}
export interface ReactionTemplate
extends RemoveId<MonsterReaction>,
TemplateMetadata<'Reaction'> {}
// extend this as needed for other action types
export type DndTemplate =
| AttackTemplate
| ActionTemplate
| TraitTemplate
| ReactionTemplate
export interface Templates {
customTemplates: Record<string, DndTemplate>
}
export interface Spells {
customSpells: Record<string, DndSpell>
}
export function defaultCrAnnotation(): MonsterCrAnnotation {
return {
maxDamage: 0,
maxSave: 0,
maxModifier: 0,
multitarget: false,
ehpMultiplier: 1,
ehpModifier: 0,
acModifier: 0,
include: true,
automatic: true,
}
}
export function defaultTrait(): MonsterTrait {
return {
name: 'New Trait',
id: v4(),
description: '',
limitedUse: {
count: 0,
rate: 'DAY',
},
customPreamble: false,
crAnnotation: defaultCrAnnotation(),
}
}
export function defaultAction(): MonsterAction {
return {
name: 'New Action',
id: v4(),
description: '',
recharge: '',
limitedUse: {
count: 0,
rate: 'DAY',
},
save: {
override: false,
overrideValue: 0,
},
range: '',
stat: 'none',
effects: [],
legendaryOnly: false,
customPreamble: false,
bonusAction: false,
crAnnotation: defaultCrAnnotation(),
}
}
export function defaultAttack(): DndAttack {
return {
id: v4(),
name: 'New Attack',
distance: 'MELEE',
kind: 'WEAPON',
modifier: {
override: false,
overrideValue: 0,
stat: 'STR',
proficient: true,
},
range: {
standard: 20,
long: 60,
reach: 5,
},
targets: 1,
damage: {
dice: DICE.d6,
count: 1,
modifier: {
override: false,
overrideValue: 0,
stat: 'STR',
},
type: 'slashing',
},
alternateDamage: {
dice: DICE.d6,
count: 1,
modifier: {
override: false,
overrideValue: 0,
stat: 'STR',
},
type: 'slashing',
condition: '',
active: false,
},
additionalDamage: [],
save: 0,
description: '',
legendaryOnly: false,
useCustomRenderer: false,
customRenderer: '',
}
}