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WAV / Non-loop cue point #106
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Do you think this would be possible to also retrieve the name of those markers/regions? |
Well yes. Hopefully you've said that because these names are contained in a different data structure. |
@maximeferrieu Could you provide me with a sample to test with ? |
@Zeugma440 Sure, here is a silent .wav with markers and regions, with different names |
@maximeferrieu thanks for the sample. Almost there, but I have a question for you. Right now, all the info is detected and put into
=> To get the label of a given cuePoint, you have to manually match If I wanted to implement something more intuitive for you, it would require to use dedicated objects instead of simply putting strings into Is what is displayed above good enough for you, or are you unfomfortable enough to need something more straightforward ? |
@Zeugma440 Well this is already super nice, and I think I can easily sort all of those infos in my project, so for that, thank you very much 🙏 Again, thank you very much! |
Thanks for your understanding. I still have some minor stuff to improve on the unit tests, which shouldn't take much time. By the way, I just realized you're a video game music composer ! :-O |
Fixed in today's v3.23 |
Hey @Zeugma440 thank you very much for your work, i'll test it soon. |
Discussed in #105
Originally posted by maximeferrieu August 3, 2021
Is there a way to detect one-shot embed markers (cue-points) and not only loop regions?
They don't seem to appear in the
Track.AdditionalFields
Thanks for your anwser!
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